Jump to content
3DCoat Forums

Export EXR file from 3D-Coat to create a brush in Quixel Mixer. Texturing an asset.


artofcharly
 Share

Recommended Posts

  • Advanced Member

 

In this video, we’ll continue the discussion about creating a special EXR file for exporting to Quixel Mixer and getting a brush for a sculpture from it. And also I'll demonstrate a complex asset, on which we will work in the following parts.


Video content:

00:00 - 00:30 - Intro

00:30 - 2:00 - Export EXR file from the 3D-Coat to create a brush in Quixel Mixer.

2:00 - 2:25 - Import a file to create a brush.

2:25 - 7:36 - Add content from the Quixel Mixer library. Mix by masks.

7:36 - 9:00 - Demonstration of complex asset, which we will create further.

9:00 - 10:21 - Creating a primitive and trimming it with CutOff tool in 3D-Coat.

10:21 - 10:54 -  The ending. Video preview of other lessons.


If you like this video:
► Click on the “Thumb up”
► Subscribe to the channel to avoid missing new releases
► Share with friends - do not be greedy =) After all, they also want to get this knowledge =)


Enjoy watching!
Best regards, Andrew Krivulya aka Charly.

  • Like 1
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...