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Spline projection results off the mark


guats
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Hey there again,

So I'm venturing into the realm of trying to create smooth sculpted meshes which is territory I haven't spent much time in. I'm doing fairly well, but I really wanted to use the splines to do some pinching and beveling and other functions.

I've linked a gfycat vid to show how the projection doesn't sit where I would expect on my mesh. I hope it's obvious in the vid. That example is one of the better ones too. In another case the results were much further off the mark.

Am I using the tool incorrectly? Does anyone have a vid showing the correct use?

Thanks so much again

https://gfycat.com/SpectacularFrailJoey

 

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Try increasing the Depth value considerably more. And you can hit the ENTER more than once if it isn't as pronounced as you want it the first time. The 2nd example, I don't know what would cause that. In the list menu toggle, choose ATTACH. Just to make sure all of them stick to the surface properly.

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Hey thanks for your reply. These are both the same issue. Attach doesn't help with this I'm afraid. It's just not doing what it is supposed to I'm fairly sure.

The second vid is just that, increased depth to show the issue but more intense.

Still stumped, would appreciate a solution, this is holding up my work.

Thanks again

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  • Carlosan changed the title to Spline projection results off the mark
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20 hours ago, stusutcliffe said:

Here is a quicky, I sometimes get a pose tool bug and I have fixed it by merely moving the bugged object up the ' y' axis.  Ya never know could be that simple.

 

Hey thanks man, I tried this, but same issue as before. I will note this for future issues though, because it could help me down the line I reckon. ;)

Edited by guats
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