Yes, what I mean is that a model with 90° edges should be set automatically to hard edge, there is no other way around and that's it. it doesn't matter if the Cube has 6 sides like in this case or 1000 subdivisions Width, height and Depth. If you don't set the 90° angle of a box as hard edge, it will always have the weird shading on those edges that are 90° but are set to soft or whatever.
You are applying a single smoothing group (like you said it) to the whole entire set of objects and th
I am sorry to tell you, but the problem is your model, not 3DCoat. But Maya and Marmoset Toolbag present the same issue.
I will explain why the best I can, but it starts for the way you are exporting your model from Blender, but it will happen the same on any other software if you do the same.
Yes, normal map might fix a little the shading issues, for how the normal maps are read by software, and that might make the issue a little less too noticeable, but the issue it is still there, y
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