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[Solved] Baking an SSS Thickness Map ?


tekgecko
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Info related to Substance...

Thickness.png

The thickness baker is very similar to the ambient occlusion baker, but it casts the rays in the opposite direction of the surface normal. (So it's as if you were baking an AO with the normal inverted).
 

  • The black values represent the thin parts of the model.
  • The white values represent the thick parts of the model.


It can be used in a Sub Surface Scattering (SSS) shader or directly in the diffuse/albedo to fake a SSS effect.

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2 hours ago, Carlosan said:

Info related to Substance...

Thickness.png

The thickness baker is very similar to the ambient occlusion baker, but it casts the rays in the opposite direction of the surface normal. (So it's as if you were baking an AO with the normal inverted).
 

  • The black values represent the thin parts of the model.
  • The white values represent the thick parts of the model.


It can be used in a Sub Surface Scattering (SSS) shader or directly in the diffuse/albedo to fake a SSS effect.

Thanks a bunch!

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  • Carlosan changed the title to [Solved] Baking an SSS Thickness Map ?

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