Member tekgecko Posted February 9, 2019 Member Report Share Posted February 9, 2019 I know this can be baked in substance to let a SSS shader know the thickness of a model. Is there a way to bake this in 3D Coat? Quote Link to comment Share on other sites More sharing options...
Carlosan Posted February 10, 2019 Report Share Posted February 10, 2019 Hi Textures > Light Baking Tools Quote Link to comment Share on other sites More sharing options...
Carlosan Posted February 10, 2019 Report Share Posted February 10, 2019 Info related to Substance... The thickness baker is very similar to the ambient occlusion baker, but it casts the rays in the opposite direction of the surface normal. (So it's as if you were baking an AO with the normal inverted). The black values represent the thin parts of the model. The white values represent the thick parts of the model. It can be used in a Sub Surface Scattering (SSS) shader or directly in the diffuse/albedo to fake a SSS effect. Quote Link to comment Share on other sites More sharing options...
Member tekgecko Posted February 10, 2019 Author Member Report Share Posted February 10, 2019 2 hours ago, Carlosan said: Info related to Substance... The thickness baker is very similar to the ambient occlusion baker, but it casts the rays in the opposite direction of the surface normal. (So it's as if you were baking an AO with the normal inverted). The black values represent the thin parts of the model. The white values represent the thick parts of the model. It can be used in a Sub Surface Scattering (SSS) shader or directly in the diffuse/albedo to fake a SSS effect. Thanks a bunch! Quote Link to comment Share on other sites More sharing options...
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