Advanced Member arumiat Posted February 11, 2019 Advanced Member Report Share Posted February 11, 2019 (edited) Hi all! I have 'a' mesh with multiple subobjects / subtools / submeshes. I made use of zremesher for creating a low topology mesh. I then used UV master to unwrap it in Zbrush. For some reason two of the submeshes would not unwrap. I would like to use 3DCs UV tools to manually UV & unwrap these two submeshes whilst maintaining the other UVs. I've tried a bunch of import options, but the mesh won't even import to the sculpt room (shows up as 0 polys, - imports to Blender fine). Any help greatly appreciated. Edited February 11, 2019 by arumiat Quote Link to comment Share on other sites More sharing options...
Carlosan Posted February 11, 2019 Report Share Posted February 11, 2019 Hi Send the mesh and this support-related question at support@3dcoat.com to take a look Thx Quote Link to comment Share on other sites More sharing options...
Advanced Member arumiat Posted February 11, 2019 Author Advanced Member Report Share Posted February 11, 2019 Done Carlosan. 1 Quote Link to comment Share on other sites More sharing options...
3DC Support Posted February 28, 2019 Report Share Posted February 28, 2019 On 2/11/2019 at 5:16 PM, arumiat said: I've tried a bunch of import options, but the mesh won't even import to the sculpt room (shows up as 0 polys, - imports to Blender fine). Hi arumiat, Import that sub-meshes for per-pixel painting, then go to UV reem, unwrap, apply, then export from paint room. Quote Link to comment Share on other sites More sharing options...
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