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arumiat

Importing an unwrapped low topology mesh from Zbrush to 3DCoat

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Hi all!

I have 'a' mesh with multiple subobjects / subtools / submeshes. 

I made use of zremesher for creating a low topology mesh.

I then used UV master to unwrap it in Zbrush.

For some reason two of the submeshes would not unwrap. 

I would like to use 3DCs UV tools to manually UV & unwrap these two submeshes whilst maintaining the other UVs.

I've tried a bunch of import options, but the mesh won't even import to the sculpt room (shows up as 0 polys, - imports to Blender fine).

 

Any help greatly appreciated.

Edited by arumiat

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Hi 

Send the mesh and this support-related question at

support@3dcoat.com 

to take a look

Thx

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On 2/11/2019 at 5:16 PM, arumiat said:

I've tried a bunch of import options, but the mesh won't even import to the sculpt room (shows up as 0 polys, - imports to Blender fine).

Hi arumiat, 

Import that sub-meshes for per-pixel painting, then go to UV reem, unwrap, apply, then export from paint room.

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