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Importing an unwrapped low topology mesh from Zbrush to 3DCoat

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Hi all!

I have 'a' mesh with multiple subobjects / subtools / submeshes. 

I made use of zremesher for creating a low topology mesh.

I then used UV master to unwrap it in Zbrush.

For some reason two of the submeshes would not unwrap. 

I would like to use 3DCs UV tools to manually UV & unwrap these two submeshes whilst maintaining the other UVs.

I've tried a bunch of import options, but the mesh won't even import to the sculpt room (shows up as 0 polys, - imports to Blender fine).


Any help greatly appreciated.

Edited by arumiat

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Send the mesh and this support-related question at


to take a look


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