arumiat 66 Report post Posted February 11, 2019 (edited) Hi all! I have 'a' mesh with multiple subobjects / subtools / submeshes. I made use of zremesher for creating a low topology mesh. I then used UV master to unwrap it in Zbrush. For some reason two of the submeshes would not unwrap. I would like to use 3DCs UV tools to manually UV & unwrap these two submeshes whilst maintaining the other UVs. I've tried a bunch of import options, but the mesh won't even import to the sculpt room (shows up as 0 polys, - imports to Blender fine). Any help greatly appreciated. Edited February 11, 2019 by arumiat Share this post Link to post Share on other sites
Carlosan 2,463 Report post Posted February 11, 2019 Hi Send the mesh and this support-related question at support@3dcoat.com to take a look Thx Share this post Link to post Share on other sites
arumiat 66 Report post Posted February 11, 2019 Done Carlosan. 1 Share this post Link to post Share on other sites
3DC Support 13 Report post Posted February 28, 2019 On 2/11/2019 at 5:16 PM, arumiat said: I've tried a bunch of import options, but the mesh won't even import to the sculpt room (shows up as 0 polys, - imports to Blender fine). Hi arumiat, Import that sub-meshes for per-pixel painting, then go to UV reem, unwrap, apply, then export from paint room. Share this post Link to post Share on other sites