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LyuKalev

[Solved] Pixel Perfect Texturing for pixel art like textures

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Hi guys, 
I need some help. How to get the texture to display pixel perfect (no mipmaping) while texturing a pixel art like low poly model. 3D Coat seams to smudge (mipmap?) the textures and it is really mission critical to see the actual texture with no interpolation of the pixels. Any ideas? Thank you in advance. 

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Under the View menu deselect "linear texture filtering".

Also you can use the pencil brush in this mode if needed. Read it's tool tip. 

Set your brush falloff to what you need.

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