LyuKalev 2 Report post Posted February 11 Hi guys, I need some help. How to get the texture to display pixel perfect (no mipmaping) while texturing a pixel art like low poly model. 3D Coat seams to smudge (mipmap?) the textures and it is really mission critical to see the actual texture with no interpolation of the pixels. Any ideas? Thank you in advance. Share this post Link to post Share on other sites
digman 1,131 Report post Posted February 11 Under the View menu deselect "linear texture filtering". Also you can use the pencil brush in this mode if needed. Read it's tool tip. Set your brush falloff to what you need. 1 Share this post Link to post Share on other sites
LyuKalev 2 Report post Posted February 11 You Sir are a scholar and a saint! I was beginning to get high blood pressure. Here have a butt as a "thank you". 1 1 Share this post Link to post Share on other sites