Member andykarta Posted February 15, 2019 Member Report Share Posted February 15, 2019 I'm making a uniform for my animated superhero and there's some hard surface modeling. I can paint with depth or I can sculpt some of the detail. Sculpting fine detail takes A LOT longer but it lets me paint the model without a bump or displacement channel. Anyone know which is better in what situation? Quote Link to comment Share on other sites More sharing options...
Carlosan Posted February 15, 2019 Report Share Posted February 15, 2019 Do you need to render details using normal maps or displacement maps ? Quote Link to comment Share on other sites More sharing options...
Carlosan Posted February 15, 2019 Report Share Posted February 15, 2019 sidenote: You cant ask their current workflow to other users as ebitz, or Vexod14 Quote Link to comment Share on other sites More sharing options...
Member andykarta Posted February 15, 2019 Author Member Report Share Posted February 15, 2019 I'd rather not have any displacement maps. I'll definitely have normal maps. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted February 16, 2019 Report Share Posted February 16, 2019 Normals maps at paint room will help, perform some test first until you get the result that you want for your character. Then begin the final process. Quote Link to comment Share on other sites More sharing options...
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