Member drwbns Posted February 20, 2019 Member Report Share Posted February 20, 2019 Hi everyone. I am trying to figure out how to split my mesh in 3d coat where I can control the quad count and edge flow much like grouping using split in zbrush - https://www.youtube.com/watch?v=_cJ4E68UW8A Is it possible in 3d coat without breaking my model into separate objects? Thanks! Quote Link to comment Share on other sites More sharing options...
Carlosan Posted February 20, 2019 Report Share Posted February 20, 2019 Hi There is no direct equivalent of polygroups in 3dcoat. If you need to export multiple obj's from Zbrush and like to retopo in 3D Coat, merge all your subtools and export that into obj for 3dcoat and it will read your polygroups just like that. Quote Link to comment Share on other sites More sharing options...
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