Carlosan Posted February 23, 2019 Report Share Posted February 23, 2019 This video begins the demonstration of an alternate method of sending a copy of the Paint Mesh to the Sculpt Workspace; this time, to make larger scale edits Quote Link to comment Share on other sites More sharing options...
Member Kiwi-Hawk Posted March 1, 2019 Member Report Share Posted March 1, 2019 Kia ora Can either of these process's be used on a character model brought in for painting to send a copy to the sculpt roon for subdiving to make a hiypoly to bake from, I have a game ready model that needs to be textured but has no hipoly to bake normals etc from Quote Link to comment Share on other sites More sharing options...
Carlosan Posted March 1, 2019 Author Report Share Posted March 1, 2019 Yes, please give a try. Quote Link to comment Share on other sites More sharing options...
Member Kiwi-Hawk Posted March 1, 2019 Member Report Share Posted March 1, 2019 Thanks for the reply I did try to import the low poly to the sculpt room, subdivide it but it did not export by right clicking on the object and selecting export as object So I will try the tutorials above Quote Link to comment Share on other sites More sharing options...
Carlosan Posted March 1, 2019 Author Report Share Posted March 1, 2019 Is better to subdivide the low poly model on any external app before import it to sculpt room. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.