Advanced Member micro26 Posted February 23, 2019 Advanced Member Report Share Posted February 23, 2019 Hi, Issue baking ptex to a model with uv s. I model in sculpt room , retopo ,then bake with ptex, texture paint with depth in paint room and then use the texture baking tool to tranfer diplacement to my retopo mesh with uvs . I have 'smoth mesh option' checked ' 'preserved positions of vertices while smoothing'unchecked and the diplecement i get does have all my details baked from ptex . Am i doing something wrong ? Thx in advance Quote Link to comment Share on other sites More sharing options...
Carlosan Posted February 24, 2019 Report Share Posted February 24, 2019 Hi Hope this help Quote Link to comment Share on other sites More sharing options...
Advanced Member micro26 Posted February 25, 2019 Author Advanced Member Report Share Posted February 25, 2019 Thats the tutorial i followed but the maps where not complete . I ll try and find time to upload an example. Thank Carlosan. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted February 27, 2019 Report Share Posted February 27, 2019 Sorry if I'm not helpful because it's not my common workflow, but i remember another post related to this issue Quote Link to comment Share on other sites More sharing options...
Carlosan Posted March 4, 2019 Report Share Posted March 4, 2019 Hi This are my settings and is working fine. What i do: export the low poly model from retopo room with uv-seams and unwrapped first, then select external mesh to bake displacement. Use current Low-Poly mesh only give me bake errors. I switch it off. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted March 5, 2019 Reputable Contributor Report Share Posted March 5, 2019 On 2/23/2019 at 5:55 PM, micro26 said: Hi, Issue baking ptex to a model with uv s. I model in sculpt room , retopo ,then bake with ptex, texture paint with depth in paint room and then use the texture baking tool to tranfer diplacement to my retopo mesh with uvs . I have 'smoth mesh option' checked ' 'preserved positions of vertices while smoothing'unchecked and the diplecement i get does have all my details baked from ptex . Am i doing something wrong ? Thx in advance If the mesh shape is pretty much the same, 3DCoat can do a pretty good job of baking to the new mesh, using the Texture Baking tool, as Carlos mentioned. Even if the mesh is split into multiple parts. Quote Link to comment Share on other sites More sharing options...
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