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micro26

Ptex to Uv

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Hi, 

Issue baking ptex to a model with uv s. 

I model in sculpt room , retopo ,then bake with ptex, texture paint with depth in paint room and then use the texture baking tool to tranfer 

diplacement to my retopo mesh with uvs . I have 'smoth mesh option' checked ' 'preserved positions of vertices while smoothing'unchecked

and the diplecement i get does have all my details baked from ptex . 

Am i doing something wrong ?

Thx in advance

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Hi 

Hope this help

 

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Thats the tutorial i followed but the maps where not complete . I ll try and find time to upload an example. 

Thank Carlosan.

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Sorry if I'm not helpful because it's not my common workflow, but i remember another post related to this issue

 

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Hi 

This are my settings and is working fine. What i do: export the low poly model from retopo room with uv-seams and unwrapped first, then select external mesh to bake displacement.

Use current Low-Poly mesh only give me bake errors. I switch it off.

 

Settings.jpg

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On 2/23/2019 at 5:55 PM, micro26 said:

Hi, 

Issue baking ptex to a model with uv s. 

I model in sculpt room , retopo ,then bake with ptex, texture paint with depth in paint room and then use the texture baking tool to tranfer 

diplacement to my retopo mesh with uvs . I have 'smoth mesh option' checked ' 'preserved positions of vertices while smoothing'unchecked

and the diplecement i get does have all my details baked from ptex . 

Am i doing something wrong ?

Thx in advance

If the mesh shape is pretty much the same, 3DCoat can do a pretty good job of baking to the new mesh, using the Texture Baking tool, as Carlos mentioned. Even if the mesh is split into multiple parts.

 

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