Jump to content
3DCoat Forums

What is the proper set of steps to move a model from sculpt room to retopo room?


jima
 Share

Recommended Posts

  • Member

So, the real question is how do I add detail to my model without increasing the detail of the whole thing. Probably a number of ways to do this.

1. Open 3DC  in surface sculpt mode

2. Import a model

3. Under Live Clay Tools, choose Live Clay

4.Note that a tool options window pops up

5. Set the detail level

6. Set Brush depth to 0%

7. Apply the brush to areas where you want detail

8. Surface tools > Draw

9. Choose a stencil and/or special patterned brush any apply

 

I have not found a way to get around watching the videos.

Link to comment
Share on other sites

  • Member

Latest videos at 3DCoat youtube channel cover this.

 

 

The things is 3DCoat doesn't do subdivisions like Mudbox or Zbrush does, so the low poly will always be modified when you go Sculpt, that's why at the end of the job, you always will have to (re)bake the normals or change the topology depending on the detail you modified and the changes you made of course. That's why these videos are good to explain the ways 3DCoat works. But I dont know if by "I have not found a way to get around watching the videos" you already watched this and didn't seem to understand how 3DCoat works or you just haven't watched them.

 

 

 
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...