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The coming triumph of voxels?

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How Voxels Became ‘The Next Big Thing’
We’ve talked with the amazing guys behind Atomontage, trying to figure out if the voxels can actually return and take down the polygons.



Large scenes made out of millimeter-scale voxels presents a difficult data management problem
Atomontage has focused fifteen years of R&D on this challenge, resulting in patent-pending breakthroughs that finally allow volumetric simulations to scale in deeply interactive 3D applications
Other features recently proven viable with our voxel tech include complex rigid-body physics, soft-body deformations, standard PBR shaders, and efficient playback of multiple volumetric video streams



Around the 34 min mark a questioner brings up 3D Coat...while asking them about down and up resing models using algorithms.




In their talk they mention another voxel program; Magicavoxel



Edited by L'Ancien Regime
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