Advanced Member L'Ancien Regime Posted February 27, 2019 Advanced Member Report Share Posted February 27, 2019 (edited) https://medium.com/@EightyLevel/how-voxels-became-the-next-big-thing-4eb9665cd13a How Voxels Became ‘The Next Big Thing’We’ve talked with the amazing guys behind Atomontage, trying to figure out if the voxels can actually return and take down the polygons. WHY NOW? Large scenes made out of millimeter-scale voxels presents a difficult data management problem Atomontage has focused fifteen years of R&D on this challenge, resulting in patent-pending breakthroughs that finally allow volumetric simulations to scale in deeply interactive 3D applications Other features recently proven viable with our voxel tech include complex rigid-body physics, soft-body deformations, standard PBR shaders, and efficient playback of multiple volumetric video streams Around the 34 min mark a questioner brings up 3D Coat...while asking them about down and up resing models using algorithms. In their talk they mention another voxel program; Magicavoxel https://ephtracy.github.io/ Edited February 27, 2019 by L'Ancien Regime 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member arumiat Posted June 19, 2019 Advanced Member Report Share Posted June 19, 2019 This would be game changing, have signed up to their updates :O Quote Link to comment Share on other sites More sharing options...
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