Advanced Member NinjaTaco Posted March 11, 2009 Advanced Member Report Share Posted March 11, 2009 It'd be nice in the UV mapping tools that when unwrapping the mesh that the user could specify certain parts of the mesh to have a priority over other parts. For example. I have game models that that are designed water tight because the game engine requires them to not have any holes. When a game object is designed water tight there are areas of the mesh that might not be seen by the player or won't be seen easily. So it is somewhat inefficient to give all areas the same priority in texture resolution when some areas may not be seen. So if the user could specify certain areas of a mesh get a larger piece of the UV space than other pieces this would solve the problem. This would increase the texture resolution on certain sections of the mesh that the user defined as more important than other sections. Also I'm not sure if 3dcoat supports multiple UV layers. But if does it doesn't. It'd be a nice feature to have. Multiple UV maps allows textures of varying resolution to place across the surface of an object. Quote Link to comment Share on other sites More sharing options...
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