New Member Nramsay Posted March 5, 2019 New Member Report Share Posted March 5, 2019 Hi there! I'm loving the program so far. I've been trying to import a reference mesh for retopology, but I keep running into an error saying that I should increase the virtual memory. I don't know if that's the issue, since I have 32GB of memory, and watching the task manager, it doesn't go above 50% of memory usage. I've been running the Dx64 Cuda version, so its not because I've been running a 32bit version. I'm using a GTX 970 and the .23 version of 3D coat. The polygon mesh iv'e been trying to import is 14mil polys, I thought it could handle that much but I'm not too sure. This is the error message I get afterwards: thanks in advance. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted March 6, 2019 Report Share Posted March 6, 2019 Hello This issue was solved on latest version 4.8.34 Please try it Thx Quote Link to comment Share on other sites More sharing options...
New Member Nramsay Posted March 7, 2019 Author New Member Report Share Posted March 7, 2019 Hi Carlosan, I can't see this version on the website. Is this the beta version you're referring to? Quote Link to comment Share on other sites More sharing options...
Carlosan Posted March 7, 2019 Report Share Posted March 7, 2019 Please check this thread. Quote Link to comment Share on other sites More sharing options...
Member Emi Posted March 7, 2019 Member Report Share Posted March 7, 2019 On the "perform retopology" the import reference mesh import says: Import Reference Mesh. Import up to 2-4 millions of polygons with texture to perform retopology. This method a bit slower for huge meshes than import as voxel surface. 14 million I guess would be too much for that, the thing about reference meshes is that the mesh is imported as Paint objects and that isn't the best since meshes aren't suppose to be millions of millions of polygons. I would recommend to go to sculpt room, hit Import command button and do it manually, making sure you check Import w/o voxelization since you want to import it as surface mesh and don't convert the object to voxels. Then can start working with it. Quote Link to comment Share on other sites More sharing options...
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