At the moment, I do not think you can apply a Shader texture to your model.
Unfortunately, 3D-Coat does not have a ZBrush Noise Maker system. However, you can do some things to inflate (sculpt) the surface of the mesh: 1) Try to use Smart Material with Depth, but in my tests you have to use Cube Mapping or From Camera projection type (if cube mapping does not work). Always try to set a high depth. Generally, when printing details will be smoothed or lost, so depth is important. 2) Use in
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