Jump to content
3DCoat Forums

Best way to keep sharp edges ?


Remi
 Share

Recommended Posts

  • Member

Hello,

I'm using 3D Coat for a couple of months and there is something I can't find on any topic or tutorials : keeping sharp edges on a complex mesh.

My workflow is :
- sculpting in voxel all the parts of my mesh (let's say several steps from the stairs of an old temple)
- merging them in voxel
- finishing details in surface mode

The issue is : when I'm merging the parts, all the edges are smoothed and lose their sharpness

I was thinking about merging the parts once in surface mode, but the merging process is extremely long.

I also tried Angulator Tool and Pinch Tool. Pinch Tool is working quite well but it's very time consuming when you have to produce so many assets for a project.

Most of tutorials just say "increase dramatically voxel density before merging". Might work for a human size project but not for a whole building.

Any idea ? :)

Thank you in advance.

voxel_merge.PNG

Link to comment
https://3dcoat.com/forum/index.php?/topic/23313-best-way-to-keep-sharp-edges/
Share on other sites

  • Member

Hey,

15 minutes ago, animk said:

Or try remeshing to higher resolution in voxel before merging

Yes that's what I am actually doing. Problem is I have some big elements and the polycount easily explodes.

Tried some stuffs all the evening. The best approach I've found is to work at higher resolution + use Angulator once in surface mode. Angulator process can be quite slow with high polycount though.

Was actually wondering if it's always necessary to merge elements to get a proper bake on a low poly ?

  • Advanced Member
18 minutes ago, Remi said:

Hey,

Yes that's what I am actually doing. Problem is I have some big elements and the polycount easily explodes.

Tried some stuffs all the evening. The best approach I've found is to work at higher resolution + use Angulator once in surface mode. Angulator process can be quite slow with high polycount though.

Was actually wondering if it's always necessary to merge elements to get a proper bake on a low poly ?

Have you tried merging in surface mode?  Switching from voxel to surface mode preserves all details. From what I see in your image, it should work.  Let two surfaces slightly overlap each other to get rid of the gap between them before merging.

Edited by animk
  • Member
9 hours ago, animk said:

Have you tried merging in surface mode?

Yes I tried. Feel like results are quite random. Sometimes one of the surface disappears if I merge them (must be the overlap). Also tried "merge (no booleans)" but I suppose this is not the best way since it preserves polygons inside the mesh after the merge.

As I see there are several options for merging. Still I'm surprised there is no proper workflow for such a frequent task.  :(

When you merge 2 layers, 3DC always use the density of latest selected layer. And up-size or downsize the density automatically at merge process.

  • Thanks 1

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...