Member xrok1 Posted March 12, 2019 Member Report Share Posted March 12, 2019 Just wondering if theres a way to convert an applied bump map (from the shader...) to actual geometry? I would like to apply a shader and use this bump to make actual geometry avoiding the need to brush the whole model and uv map... If not can I request this as a new feature? This would enable applying skin, scales... to the whole model then detailing other locations if desired. This would greatly improve workflow for 3d printing and could make 3DC the must have program for 3d printers! 1 Quote Link to comment Share on other sites More sharing options...
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