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Bump to geometry ?


xrok1
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Just wondering if theres a way to convert an applied bump map (from the shader...) to actual geometry? I would like to apply a shader and use this bump to make actual geometry avoiding the need to brush the whole model and uv map...

If not can I request this as a new feature? This would enable applying skin, scales... to the whole model then detailing other locations if desired. This would greatly improve workflow for 3d printing and could make 3DC the must have program for 3d printers!

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If you model is in Microvertex mode, you can have the displacement baked on export:

 

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On 3/15/2019 at 7:05 PM, AbnRanger said:

If you model is in Microvertex mode, you can have the displacement baked on export:

 

Is this still relevant? I try to follow again but none of the export options are still there

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2 hours ago, Bungeecow said:

Is this still relevant? I try to follow again but none of the export options are still there

When you first import the mesh into 3DCoat, it needs to be in Microvertex mode, not Per Pixel Painting. I don't know why Andrrew hasn't enabled this EXPORT TO HIGH POLY MESH option in Per Pixel mode, yet, but it's not.

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Got it, it took me a while to find that mode. It's working now but I'm still not getting the bump/displacement details showing up on the mesh 

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Try switching on View > Show Displaced Mesh

Show actual mesh displacement - Vertices of the mesh will be displaced along the normal in correspondence with the displacement map

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Hi 

3DC Print have all 3DCoat sculpting tools inside for free.

Does not include any texturing or painting options, only sculpting tools.

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