Member xrok1 Posted March 12, 2019 Member Report Share Posted March 12, 2019 Just wondering if theres a way to convert an applied bump map (from the shader...) to actual geometry? I would like to apply a shader and use this bump to make actual geometry avoiding the need to brush the whole model and uv map... If not can I request this as a new feature? This would enable applying skin, scales... to the whole model then detailing other locations if desired. This would greatly improve workflow for 3d printing and could make 3DC the must have program for 3d printers! 1 Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted March 16, 2019 Reputable Contributor Report Share Posted March 16, 2019 If you model is in Microvertex mode, you can have the displacement baked on export: Quote Link to comment Share on other sites More sharing options...
Member Bungeecow Posted May 8, 2020 Member Report Share Posted May 8, 2020 On 3/15/2019 at 7:05 PM, AbnRanger said: If you model is in Microvertex mode, you can have the displacement baked on export: Is this still relevant? I try to follow again but none of the export options are still there Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted May 8, 2020 Reputable Contributor Report Share Posted May 8, 2020 2 hours ago, Bungeecow said: Is this still relevant? I try to follow again but none of the export options are still there When you first import the mesh into 3DCoat, it needs to be in Microvertex mode, not Per Pixel Painting. I don't know why Andrrew hasn't enabled this EXPORT TO HIGH POLY MESH option in Per Pixel mode, yet, but it's not. Quote Link to comment Share on other sites More sharing options...
Member Bungeecow Posted May 8, 2020 Member Report Share Posted May 8, 2020 Got it, it took me a while to find that mode. It's working now but I'm still not getting the bump/displacement details showing up on the mesh Quote Link to comment Share on other sites More sharing options...
Carlosan Posted May 8, 2020 Report Share Posted May 8, 2020 Try switching on View > Show Displaced Mesh Show actual mesh displacement - Vertices of the mesh will be displaced along the normal in correspondence with the displacement map Quote Link to comment Share on other sites More sharing options...
Member xrok1 Posted February 8, 2022 Author Member Report Share Posted February 8, 2022 These options dont exist in 3DC printing which was the original question. Any other way? Quote Link to comment Share on other sites More sharing options...
Carlosan Posted February 8, 2022 Report Share Posted February 8, 2022 Hi 3DC Print have all 3DCoat sculpting tools inside for free. Does not include any texturing or painting options, only sculpting tools. Quote Link to comment Share on other sites More sharing options...
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