3DCoat Developer Gorbatovsky Posted March 13, 2019 3DCoat Developer Posted March 13, 2019 Dear friends! I am a developer and have been working at 3DCoat for a year now, and have 20 years of experience in developing 3D-CAD.Andrew told me, that I needed to work on the Retopo room with love. We need to make excellent tools so that the work gives you only pleasure and satisfaction. I want to hear your advice. 6 Quote
Applink Developer haikalle Posted March 13, 2019 Applink Developer Posted March 13, 2019 (edited) This is great news. Welcome Gorbatovsky. Luckily here I can only write your name and not pronounce it I think that right now there is just too much tools for small jobs in retopo room. I think that tools like SELECT and BRUSH should be combined and they should be build into that room that there is no need to create separate tool for them. I like how Maya is using CTRL + SHIFT + ALT keys to change the different modes. Edited March 13, 2019 by haikalle Quote
3DCoat Developer Gorbatovsky Posted March 13, 2019 Author 3DCoat Developer Posted March 13, 2019 22 minutes ago, haikalle said: This is great news. Welcome Gorbatovsky. Luckily here I can only write your name and not pronounce it I think that right now there is just too much tools for small jobs in retopo room. I think that tools like SELECT and BRUSH should be combined and they should be build into that room that there is no need to create separate tool for them. I like how Maya is using CTRL + SHIFT + ALT keys to change the different modes. Thank you, haikalle My name is Alex. I forgot to write that I already made some new tools.InSet, Bridge, Splite Edge, Improve Bevel. 2 Quote
Advanced Member druh0o Posted March 13, 2019 Advanced Member Posted March 13, 2019 (edited) Hi Alex! Is it possible to add some tools to mark hard/soft edges (in terms of Maya) in Retopo room? Or Smoothing Groups: https://trello.com/c/YldOzYur/95-smoothing-groups-feature-request Edited March 13, 2019 by druh0o 1 Quote
3DCoat Developer Gorbatovsky Posted March 13, 2019 Author 3DCoat Developer Posted March 13, 2019 Thank, druh0o. I,m forgot about 3D-COAT Roadmap I am currently investigating the smoothing task. 1 Quote
Advanced Member Gary Dave Posted March 13, 2019 Advanced Member Posted March 13, 2019 Pretty cool! Retopo is probably my most used room in 3dc. I have no feature requests, but instead would like to see some refinements, like those times that the Points and Faces tool just fails to recognise that a polygon can be created, or symmetry breaking at random, or symmetry really messing with the UV's (not sure if you're working on any of the UV tools in the retopo room?). Also, and this is more of a wish that probably requires a lot of work. But there is a workflow currently for making some simple retopo mesh, and then bringing it into the sculpt room. (because sometimes it's easier to poly model a shape, than to sculpt it). But the problem is, that all of the tools in the retopo room are really focused around retopology, which of course makes sense, it's the retopo room! But if people are using it to create basic meshes, maybe someone needs to take a look at much more user friendly way of modelling in this room, without having to constantly switch tools just to create the most basic of meshes. 1 Quote
Member MaxC Posted March 13, 2019 Member Posted March 13, 2019 Could we have a custom pivot point placement for retopo objects? (example : I made a crate with a lid that needs a specific pivot point to open correctly. right now I must go to maya to adjust the pivot point) 2 Quote
3DCoat Developer Gorbatovsky Posted March 13, 2019 Author 3DCoat Developer Posted March 13, 2019 1 hour ago, Max Cederroth said: Could we have a custom pivot point placement for retopo objects? Probably I do not understand what you want. You want rotate object around pivot point without using gizmo? Quote
Carlosan Posted March 13, 2019 Posted March 13, 2019 Hi Alex Although I do believe that the Retopo room needs to be modernized, both in the performance and in the administration of files; I think it's important to mention that in the long term, retopo room should become a CAD modeler. As i remember time ago Andrew helps Wings3D development with some lines of code. Being able to gradually convert the Retopo room on CAD modeling room would greatly help the insertion of 3DC in the market as a total modeling solution. Thx and best regards CA 0000616: Possibility to create and manipulate nurbs surfaces and transform them to voxels 4 Quote
3DCoat Developer Gorbatovsky Posted March 13, 2019 Author 3DCoat Developer Posted March 13, 2019 Hi, Carlosan. Thank you. Andrew spoke me about Wings3D. Today we spoke with Stas that the room Retopo should be divided. 1 Quote
Member MaxC Posted March 14, 2019 Member Posted March 14, 2019 On 3/13/2019 at 11:39 AM, Gorbatovsky said: Probably I do not understand what you want. You want rotate object around pivot point without using gizmo? I want to export a retopo object with a custom pivot point, so that it is ready to be animated. (if this is already possible, please let me know!) 1 Quote
Advanced Member tokikake Posted March 15, 2019 Advanced Member Posted March 15, 2019 Hi Alex, to model simple base, I hope to see "Primitive tool" in retopo room . They are really powerful to make base shape easy. and offer Lattice to modify easy untill generate. or we can adjust paramaters to change shape. But I think it is a little pity, even though they are simple shape, after all, we need to retopo them. But if 3d coat offer simple primitive tools, and generate clean mesh (with ratice) in retopo-room (with UV) , it is really useful. (we can use the mesh in sculpt room too) Quote
Advanced Member polynut Posted March 15, 2019 Advanced Member Posted March 15, 2019 Hi Alex and welcome, So far i didn't have the chance to work with the retopo room but i wonder if we already have something similar to Maya Quad draw if not then this would be a very neat new feature. Quote
Advanced Member L'Ancien Regime Posted March 15, 2019 Advanced Member Posted March 15, 2019 Any hope for autoretopo? Quote
Advanced Member tokikake Posted March 15, 2019 Advanced Member Posted March 15, 2019 (edited) If this topic is for retopo process only, forgive me. (make poligon along to volume (sculpt mesh)) What I hope to improve about retopo-room tools, they often work somehow strange when there is no volume. to simple modeling. eg when I hope to make faces for 2 edge loop,(outer and inner), there is many tools to make poligons, but actually it is not easy to select point correctly. (fill tool, not highlight what I really need to fill, quads tool, or point faces tool, do not select last point to make quads (point other place, or force to make triangle,,) Though after all, I can do, but I need to change angle really often, just face(bridge) 2 loops, and usually make many un-necessary faces. (for worng point ) So if you have time to test of retopo room, check this attached scene , and try to just add poligons (bridge) for this 2 edge loops. I have never feel difficulity to make faces for this simple loop with other modeling tools. But only about 3d coat, I still not do these basic job easy.. (it work well, when I make poligons with volume for retopo, but I think there seems some problem to pick point with inner and outer faces (Z-bias?) , (3d coat tend to pick or select wrong place what I intend, or can not select) I think, this request seems almost same, what Gary Dave suggested. I really think, 3d coat retopo room offer many powerful tool, but just need some enhancement for steady workflow. simple-bridge-edges.3b Edited March 15, 2019 by tokikake just to add mention. Quote
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