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High To Low Poly Image Texture Projection/Baking


sdimaging
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I'm trying to figure out HOW to take a retopo'd High Poly Scan and project/bake the image map of the scan that's UV'd all wonky back onto the retopo'd and UV'd low poly mesh.

I know how to project the details onto a normal map, but nowhere have I found clear direction on the texture and color map itself.

Raw scan data into a normal map is cool, but without the actual scanned data of the color map, it's not too useful to me.


Please help!
Thank you!

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