Member sdimaging Posted March 14, 2019 Member Report Share Posted March 14, 2019 I'm trying to figure out HOW to take a retopo'd High Poly Scan and project/bake the image map of the scan that's UV'd all wonky back onto the retopo'd and UV'd low poly mesh. I know how to project the details onto a normal map, but nowhere have I found clear direction on the texture and color map itself. Raw scan data into a normal map is cool, but without the actual scanned data of the color map, it's not too useful to me. Please help! Thank you! Quote Link to comment Share on other sites More sharing options...
Carlosan Posted March 14, 2019 Report Share Posted March 14, 2019 Hello Is this video useful for your current workflow ? Quote Link to comment Share on other sites More sharing options...
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