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"Max" mode having matching color mask/blending


kirkl
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Would be nice to have this issue fixed . I mean color(green) mismatching/ignoring  resulting depth blending.       It's a just a few extra calculations really.   Should be simple like 2x2.   I ask about it for a decade already.   Same with layers blending.   Common. it's possible to do right even in Photoshop.   

Max isue.jpg

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That feature only sync color layers, not the depth ones.  So wouldn't help anything.      And I need it on UDIM unwrapped mesh across the UV tiles.     

If it would be working somehow in screen space transferring screen content to say Zbrush 2,5d layers which are fully capable of correct "Max" depth blending  it would be nice indeed.

But why not just fix this in 3d coat.  I guess it might make brush performance slow  so let it be frame transfer only or working for locally on current layer only before "apply" button.  

 

Edited by kirkl
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