Advanced Member kirkl Posted March 15, 2019 Advanced Member Report Share Posted March 15, 2019 Would be nice to have this issue fixed . I mean color(green) mismatching/ignoring resulting depth blending. It's a just a few extra calculations really. Should be simple like 2x2. I ask about it for a decade already. Same with layers blending. Common. it's possible to do right even in Photoshop. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted March 16, 2019 Report Share Posted March 16, 2019 Hi Sync Layer with External editor, is useful for you ? Quote Link to comment Share on other sites More sharing options...
Advanced Member kirkl Posted March 16, 2019 Author Advanced Member Report Share Posted March 16, 2019 (edited) That feature only sync color layers, not the depth ones. So wouldn't help anything. And I need it on UDIM unwrapped mesh across the UV tiles. If it would be working somehow in screen space transferring screen content to say Zbrush 2,5d layers which are fully capable of correct "Max" depth blending it would be nice indeed. But why not just fix this in 3d coat. I guess it might make brush performance slow so let it be frame transfer only or working for locally on current layer only before "apply" button. Edited March 16, 2019 by kirkl Quote Link to comment Share on other sites More sharing options...
Carlosan Posted March 19, 2019 Report Share Posted March 19, 2019 Hi This issue was reported. Thx Quote Link to comment Share on other sites More sharing options...
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