Contributor Rygaard Posted March 18, 2019 Contributor Report Share Posted March 18, 2019 Hey Everyone, I just did a test that did not work out or maybe I'm forgetting some step to successfully accomplish the goal. I'm sculpting in the Sculpt Room and I got the idea of using a function that is in the Paint Room. This function is in the Edit / Edit Projections in Ext. Editor menu. I thought I just use Depth and I deactivated Color and Glossiness. Remembering that I'm not in Per-Pixel or Microvertex mode, just by sculpting an object in Surface Mode. So after going to Paint Room, I used the Edit Projections in Ext. Editor that opened the GIMP, manipulated a texture, I saved the document and returned to 3D-Coat. I thought that the applied texture would deform the surface of the mesh (Depth) because it was the option that I had just left activated, but the result was the application of this texture in colors. I would like to know if it would be possible to only use the depth and deform the surface of the mesh using the function Edit Projections in Ext. Editor? Thank you Quote Link to comment Share on other sites More sharing options...
Carlosan Posted March 19, 2019 Report Share Posted March 19, 2019 Could you test Krita or Photoshop ? Quote Link to comment Share on other sites More sharing options...
Contributor Rygaard Posted March 19, 2019 Author Contributor Report Share Posted March 19, 2019 5 hours ago, Carlosan said: Could you test Krita or Photoshop ? Hi Carlosan, I just tested with Krita and the same result happens with GIMP and Photoshop. I did a quick video to demonstrate the procedure.I''m using Surface mode, I just activated Depth On and turned off Color and Glossiness in the Paint Room.When I return to 3D-Coat, there is only the projection of Colors. The Depth is ignored. Project Ext Editor not working in surface mode with just depth activated in paint room.mp4 Quote Link to comment Share on other sites More sharing options...
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