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Auto UDIM texture importing


kirkl
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So we could load all udim tiles at once  when we do Textures>Import>color/albedo or displacement ones.   It's very annoying to import them manually especially in some non standard order they appear in the UV set list.    I bet it's just a simple script or something.  3dcoat wouldn't cope with more than 10 tiles anyway so hope it wouldn't be too complex to load

An ability to paint across UV tiles, more convenient  projective painting and alternating brush dabs  are  the reasons  I returned back to 3d coat from Substance Painter.   Lets do those advantages truly useful.     

As for projective painting would be nice to borrow an idea of saved projections/projecting cameras from MAri.     I constantly shift off accidentally  from carefully matching image against a model.   Would be nice to have same MAri feature here

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