Member JanvierPichon Posted March 28, 2019 Member Report Share Posted March 28, 2019 Hi, I try to assign a texture to a shader to make it like a matcap in zbrush (i've seen it's possible on a video) but when I choose the texture, instead of applying it to the selected channel, it simply send me back in the shader editing windows (which is reset, so it's not even even keeping other changes) no warning nothing to point of what could be the problem, any suggestion to fix this ? Using 3dCoat 4.8.34 SL on a ryzen 2700x with gtx970 32 GB of ram and windows 10 x64 Quote Link to comment Share on other sites More sharing options...
Carlosan Posted March 28, 2019 Report Share Posted March 28, 2019 Hi Thx for point it up. Bug reported to dev team. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted March 28, 2019 Report Share Posted March 28, 2019 As workaround install this shader and assign another texture, hope it help. TexShader.3dcpack Quote Link to comment Share on other sites More sharing options...
Member JanvierPichon Posted March 28, 2019 Author Member Report Share Posted March 28, 2019 It worked, but I think I was simply using the wrong type of material to assign a texture (I didn't know there was a specific MatCap type, si I used the wrong one... It work fine with the matcap type you can delete the bug report. Quote Link to comment Share on other sites More sharing options...
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