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foremancr
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Go to solution Solved by Carlosan,

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  • 4 weeks later...

Hi 

Dev team are migrating "3DCoat" onto new Visual Studio 2019 under Windows to support newest C++ 11, and fixing compatibility with CUDA under Windows after migration.

After that they will rush to build "3DCoat" under Linux.

Sorry for the delay.

  • Like 3
  • 7 months later...
  • Member

I have asked about this about a year ago now with no Linux 3D-coat software updates.  I was told back then that you have Linux Wine software that can provide you with 3D-coat software experience.  It's not the same as 3D-coat Linux software.  The comments that are shown above doesn't show the year of the comment.  I think this has been going on for sometime now

  • Member

I don't normally get peeved at these things but speaking for myself I didn't pay to use a version running under wine I paid for the native version which hasn't seen an update in a very long time.

Also, constantly being told to email 3d coat directly makes it seem like they are brushing it under the carpet and don’t want to discuss it in the open. We were initially told the native version was being worked on and converted to a new library now we are being told to use the wine version.

I am no longer optimistic there is going to be a native version going forward.

Thanks,

Andrew.

  • Member

I am also getting increasing pessimistic about seeing a native Linux build again. It has been an extremely long time. If I was Pilgway, I would be a bit uncomfortable about continuing to advertise and sell Linux licences.

Having a native Linux version was a big selling point of 3D Coat for me. Admittedly, for reasons I won't go into, I actually purchased a Windows licence first. As it happens, this has worked out well for me, as I can use 3D Coat on Wine (more or less), but I would be pretty annoyed if I hadn't.

I always intended (and still do intend) to purchase a Linux licence for 3D Coat. It kind of annoys me that you have to pay an additional $40 just to add another OS but, nevertheless, I was on the cusp of doing this right when the Linux builds were stopped. I therefore held off, and have held off ever since...

I don't think Pilgway should underestimate the appeal of having a native Linux version. I am only a lowly hobbyist, but the Linux version what drew me in. In terms of sculpting, Zbrush and Mudbox aren't really an option for Linux users. In terms of painting, there is Substance Painter, but it is a pain to get running on anything other than CentOS, and I don't think it is as rich in features as 3D Coat.

3D Coat runs OK via Wine, but it will never be the ideal.

Edited by lewis2e
  • Contributor

If I may,

I emailed Linux support at the end of November (2019) and Sergii kindly answered me back. I shared some of the worries expressed in this thread and other private conversations with fellow professionals outside this forums and, in a nutshell, the situation is, as I was told, this:

A lot has changed in the code. And he's working non-stop to catch up for the Mac version to be ready. Once that port is done, Linux is next. He assumed that around the time 3DCoat 2020.xx is out we'll find the builds popping out. Also, from then, serial keys would be for all systems.

So there you go. It's going to take some time, but apparently it's not an abandoned project. I don't worry particularly that the Mac version comes first: the port from OSX to Linux presumably has to be relatively straight forward.

The perceived opacity around this facts seems a bit unnecessary to me because it's perfectly understandable that sometimes things take time in order to move forward. The team shared most of this information here and there but an easy to find official post in a thread would do wonders for current and potential customers' confidence. 

All in all, I hope they can pull it out in the not so distant future. In the end it may very well be for the best.

Meanwhile, since WINE is not an option here, I hardly ever use 3DCoat. But the old build still works and it's being used occasionally. Not every job requires the new tools. It's the bugs and limitations long time gone in more current builds that frustrate me. Substance on the other side is fantastic in Linux, and in an Ubuntu (or derivative) it's not at all difficult to set up (I can help if someone needs me to.)

I hope I didn't add to the confusion. Being a professional, knowing where we are is important to me and I got what seemed an honest response. I hope when the time comes I can still make use of 3DCoat in my workflow, I really liked this software.

Edited by Allabulle
  • Thanks 1
  • Contributor

Thanks for the info, @Allabulle.

Lack of information ultimately leads to speculation and gives birth to gossip, so for a brief moment I had suspicions that Linux builds might have been silently dropped. Especially, if to consider that the last time we saw any news about them was on summer this year. It's good to hear that they will soon be resumed, but I hope it will happen sometime next year. :)Working with 3DC via Wine is quite cumbersome.

@SERGYI, I would greatly appreciate if the new build could respect XDG Base Directory Specification. Having to define COAT_FILES_PATH environment variable feels awkward, especially when it doesn't stop 3D Coat from creating strange directories inside the root of $HOME each time the program is launched. 3D Coat also likes to change file permissions of COAT_FILES_PATH to 777, which is something that shouldn't happen. Please give these two things a thought.

  • 4 months later...
  • Contributor

Yes, he's dealing with some cross-platform issues as well. And he's not forgotten about the Linux builds, he reassuringly said. :-)

So a bit more time and we'll be there. The nice thing is that he already managed to get OSX builds out and working. It's getting closer!

Edit: Oh, and thanks for the update, Carlosan!

Edited by Allabulle
  • 2 months later...
  • Member

This is utterly embarrassing and is quite frankly, ****** me off on colossal scale. It has been 4 YEARS and you still haven't managed to compile one shitty linux binary. If you managed to build osx version, sure enough you can buid linux too.  Bloody hell...

  • Like 2

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