Advanced Member stusutcliffe Posted April 10, 2019 Advanced Member Report Share Posted April 10, 2019 In the never ending search for a way to make 'nice' hair , Ive started to look at 'hair cards' , basically a row of polygons with a texture painted on with an alpha to make the gaps in the hair. Ive noticed that there is a new unwrap feature called 'unwrap to strips' which I think could be ideal for this. So basically make the strips/hair cards in the retopo room then bake and paint on the uv editor. Unwrapping to strips would make this easier than before because you would have nice neat lines of strips to paint on . I did a really quick test and it seems it could work. Anyone tried hair cards or have any thoughts on this. ( note . I keep my softwares to the minimum these days just 3dcoat and Marmoset with occasional Carrara. ) Quote Link to comment Share on other sites More sharing options...
Carlosan Posted April 10, 2019 Report Share Posted April 10, 2019 Perform unwrap but Scale UV strip islands on X <-----> apply UV then bake & paint You can get more fine hair details with less work. Quote Link to comment Share on other sites More sharing options...
Advanced Member stusutcliffe Posted April 11, 2019 Author Advanced Member Report Share Posted April 11, 2019 Ta for the info. So are you saying make the uv islands a bit fatter so they appear thinner when painted? When and if I get to have a go, I think I will render some hair strands in Carrara, then render them with an alpha then just paint them on. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted April 11, 2019 Report Share Posted April 11, 2019 yes, make the uv islands a bit fatter so they appear thinner when painted. related https://80.lv/articles/creating-hair-for-real-time-projects/ https://80.lv/articles/techniques-for-game-character-hair-creation/ Quote Link to comment Share on other sites More sharing options...
Advanced Member stusutcliffe Posted April 11, 2019 Author Advanced Member Report Share Posted April 11, 2019 Ta for the links. Quote Link to comment Share on other sites More sharing options...
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