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[Bug] Sculpt brush issues on facing away edges


Werner_Z
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Can someone please let me know how to manage this problem.

Whenever you get close to geometry facing away from camera, the sculpt brushes over explodes into a strange pull.
Mudbox has a setting to control the effect on edges with a angle based falloff. Is there anything in 3d-Coat to avoid these nasty problems?

 

Edge_buldges.gif

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  • Carlosan changed the title to [Bug] Sculpt brush issues on facing away edges

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