Jump to content
3D Coat Forums
radionix3d

[Solved] Sphere brush adhering to the underlying surface (reference layer)

Recommended Posts

Basically I want to do what this guy does - https://youtu.be/HLdI9ZT-gFI?t=2340

His sphere brush uses the head as a reference layer but I can't find this setting anywhere.

Share this post


Link to post
Share on other sites
1 hour ago, radionix3d said:

Basically I want to do what this guy does - https://youtu.be/HLdI9ZT-gFI?t=2340

His sphere brush uses the head as a reference layer but I can't find this setting anywhere.

it's not using the other layer as a reference per say, only the first point, so  it will pick whatever is visible as long as you have checked "draw from first point". it is camera based so the camera alignment depends on where it goes as well. you can see it few seconds before your link, he shows how the sphere brush extends in a straight line away from the surface, because it is only the first point where you start to draw what matters and the camera alignment, so no secrets about this, he only uses it on surfaces that seem flat enough for this to work. So all you can do is align the best to make it work better, and you can uncheck "auto pick" to stop 3DCoat from selecting the sphere layer, and only the layer you want to get that first point from.

Edited by Emi

Share this post


Link to post
Share on other sites

He makes a separate layer, and turns off "draw from first point".  Then it will follow the model (everything that is visible).

Share this post


Link to post
Share on other sites

Oh yeah, it seems I didn't use Sphere Brush enough to care about being smart about it. When I tested it with Draw from first point off, I kept drawing on the same layer that was trying to use as reference. I thought this was the default behavior but it is because I had Auto Pick turned on, so hope you are turning that off. Then it will work like in the video, a small detail I forgot.

Edited by Emi

Share this post


Link to post
Share on other sites

If you want to do something even cooler, you can turn your current layer to ghost and change the picking settings at the top to act, but don't pick, then you can build up nice skin around the reference mesh.

  • Like 2

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×