Member Shrike Posted April 16, 2019 Member Report Share Posted April 16, 2019 Hey, so it seems like it is impossible to UV unwrap my meshes in regards to my smoothing splits? It seems like it is neither possible to show smoothing splits in the viewport, nor any smoothing is shown if you are not on the render tab. How am I supposed to make a proper unwrap? Quote Link to comment Share on other sites More sharing options...
Member Shrike Posted April 16, 2019 Author Member Report Share Posted April 16, 2019 Technically I could UV unwrap, then import again with the settings to create smoothing based on UV, although that does feel rather backwards and not really controlled, and would render all previously done smoothing splits null. Is there not a function to split islands based on smoothing splits? Quote Link to comment Share on other sites More sharing options...
Carlosan Posted April 16, 2019 Report Share Posted April 16, 2019 Hello Some new features were added on latest version 2.04.2019 4.8.37 - Context sensitive RMB menu in retopo room, it is especially helpful in "Select" tool for low-poly modeling. - Sharp edges marking in Retopo room. Baking, import/export supported. - In UV settings you may control the default unwrapping method. 21.03.2019 4.8.36 - Unwrap method "To stripe" polished and set as default within "Unwrap" command to be used when applicable. This method unwraps strips of quads into accurate and straight lines. Unwrap detects such cases automatically. 15.03.2019 4.8.35 - Possibility to unwrap stripe-like UV islands into straight lines. Use "UV->Selected->To Stripe". - Running several different versions of 3D-Coat will not interfere with each other. Previously it was causing problems with Undo, eliminating cached volumes. - FBX import without vertices welding to preserve vertex order during the export/import - Curves got really rich update. Now it is possibly to construct many different shapes using curves in non-destructive way. Click RMB over the curve and look at the list of modifiers. Quote Link to comment Share on other sites More sharing options...
Member dexsoft Posted April 24, 2019 Member Report Share Posted April 24, 2019 Hi, can you show how to mark sharp edges? I tried but....thnx Quote Link to comment Share on other sites More sharing options...
Carlosan Posted April 24, 2019 Report Share Posted April 24, 2019 Hi Sure, use Tweak > Sharp edges tool Quote Link to comment Share on other sites More sharing options...
Member dexsoft Posted April 25, 2019 Member Report Share Posted April 25, 2019 And just single click on edge? I tried and nothing changes. It should change color or such? Quote Link to comment Share on other sites More sharing options...
Carlosan Posted April 25, 2019 Report Share Posted April 25, 2019 yes, Are you using latest version ? Quote Link to comment Share on other sites More sharing options...
Member dexsoft Posted April 26, 2019 Member Report Share Posted April 26, 2019 4.8.37 Quote Link to comment Share on other sites More sharing options...
Advanced Member druh0o Posted April 26, 2019 Advanced Member Report Share Posted April 26, 2019 @dexsoft When you click on an edge with the Sharp Edges tool, it turns to pink color. However, when you click on UV seam, it switch from green to white. Sometimes it can be hard to designate, especially on some of the UV checkerboard patterns. (Probably we need different width for sharp and soft edges.) Also, there are Mark as Sharp, Clear Sharp commands. They work on previously selected edges. Quote Link to comment Share on other sites More sharing options...
Member dexsoft Posted April 26, 2019 Member Report Share Posted April 26, 2019 Thnx. Will try it. Quote Link to comment Share on other sites More sharing options...
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