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Sculpting windows in 3D Coat for displacement maps in Quixel Mixer.

In this video, I continue to show how to sculpt details for a displacement map in 3D Coat, as well as how to work with the new Curves tool.


Video content:

0:01 - Intro

0:08 - Forrender.com Render Farm

0:17 - Info Partners

0:21 - Subtitle Information

0:25 - Greetings and info about the lesson content

1:00 - Using primitives in 3D Coat to create other window details.

1:26 - Cutoff tool to trim the shape.

2:16 - VoxHide.

4:58 - PoseTool

6:58 - Creating a primitive for the profile of the curve.

10:07 - Ending

10:26 - Preview of other lessons and playlists.

If you like this video:

► Click on the “Thumb up”
► Subscribe to the channel to avoid missing new releases
► Share with friends - do not be greedy =) After all, they also want to get this knowledge =)

Enjoy watching!
Best regards, Andrew Krivulya aka Charly

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