Member CosasdeSopa Posted April 20, 2019 Member Report Share Posted April 20, 2019 Hi, I have been searching for this on the forums and i couldnt find anything to solve my problem. When im exporting my fbx object to open it on 3dmax, the fbx size is 0kb so 3dmax never open it. I tried to export it on obj to import it on 3dmax and save later to a new fbx file, but when i try to do it it says: "Invalid Vertex index". What am i doing wrong? p.S. Excuse my english if i made mistakes. English is not my mother tongue. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted April 20, 2019 Report Share Posted April 20, 2019 Hi ! Are you using latest version ? Have your model nGons ? Are you working on Paint workspace or Sculpt ? If is from Paint, try switching this option on to preserve vertex order. 1 Quote Link to comment Share on other sites More sharing options...
Member CosasdeSopa Posted April 20, 2019 Author Member Report Share Posted April 20, 2019 Ok, i Had diferent materials and paint objects in my scene. So i tried to figure it out which obj was giving me error. I went to 3dmax and import each obj separately. And i found that one of them was giving me the error. I went to the retopo on 3dc and examine it carefuly, and i found that there was a flying polygon separated from the mess and without any meaning. So i deleted it, and i baked the paint layer again, and exported the obj. When i finally import the new obj item... It didnt work xD Quote Link to comment Share on other sites More sharing options...
Member CosasdeSopa Posted April 20, 2019 Author Member Report Share Posted April 20, 2019 Hi Carlosan, Im using v. 4.8.32 I did my retopo manually, and i think theres not any polygon with more than 4 sides. I started working on sculpt then i did the retopo and now im working on my paint workspace to export it. I tried to switch the option on, cause i saw it on other topic, but it didnt work. Only for 1 layer of the paint objects layers. the others i could import them succesfully Quote Link to comment Share on other sites More sharing options...
Carlosan Posted April 20, 2019 Report Share Posted April 20, 2019 Can you share that model to take a look ? Quote Link to comment Share on other sites More sharing options...
Member CosasdeSopa Posted April 20, 2019 Author Member Report Share Posted April 20, 2019 Yeah, ofc... https://drive.google.com/open?id=1FKRybJDL6miyLZo6jpriC4uFANfwVKcS The problem is with the layer "Sombrero" PD Please, tell me when you have it, cause it have drive at max capacity Quote Link to comment Share on other sites More sharing options...
Carlosan Posted April 20, 2019 Report Share Posted April 20, 2019 Downloading Quote Link to comment Share on other sites More sharing options...
Carlosan Posted April 20, 2019 Report Share Posted April 20, 2019 Downloaded. 1 Quote Link to comment Share on other sites More sharing options...
Carlosan Posted April 20, 2019 Report Share Posted April 20, 2019 I cant find any trouble opening on Blender as FBX. Yes i found - some overlapped faces on UVlayout (foot) - There is 2 UVset named Assets (surface materials Assets and Assets1) Try moving Islands from Assets1 to Assets - Some seams are not necessary (arm, face...), delete it. 1 Quote Link to comment Share on other sites More sharing options...
Carlosan Posted April 20, 2019 Report Share Posted April 20, 2019 Fbx -obj, exported from 3DC diana.zip 1 Quote Link to comment Share on other sites More sharing options...
Member CosasdeSopa Posted April 20, 2019 Author Member Report Share Posted April 20, 2019 Thanks a lot Carlos Quote Link to comment Share on other sites More sharing options...
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