Member v377 Posted April 25, 2019 Member Report Share Posted April 25, 2019 (edited) Topic is about baking an intermediate sculpted mesh to a low retopo mesh and use image based sculpting in paint room VS sculpt all the details in Surface Mode and use less the Paint Room The topics of comparison (PROS and CONS) for the 2 methods I have in mind are: 1. procedural manipulation (in paint it would be easier but I do not grasp the drawbacks) 2. performance in working 3. exporting for unity/unreal 4. exporting for animation in other apps: like Houdini, C4D, others 5. using the mesh with Mixamo animations 6. cloth / fur adding in 3DC or other programs after the Paint is done I know it is a lot to cover with PROS and CONS for each point but I think this post can help future users to better understand the paths they can take. Most questions I have are because of many videos just touch the surface of topics like the above. Edited April 25, 2019 by v377 Quote Link to comment Share on other sites More sharing options...
Carlosan Posted April 25, 2019 Report Share Posted April 25, 2019 Once you have an alpha you could use a stencil or paint it in with Photoshop projection Quote Link to comment Share on other sites More sharing options...
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