Advanced Member animk Posted May 3, 2019 Advanced Member Report Share Posted May 3, 2019 (edited) I am baking curvature on a displacement map. The curvature baking on displacement map(top) looks very bright. Did I do anything wrong? The bottom one is curvature baking on the mesh. Edited May 3, 2019 by animk Quote Link to comment Share on other sites More sharing options...
Carlosan Posted May 3, 2019 Report Share Posted May 3, 2019 Which blend type are you using ? Quote Link to comment Share on other sites More sharing options...
Advanced Member animk Posted May 3, 2019 Author Advanced Member Report Share Posted May 3, 2019 The curvature map is on standard blend, the displacement map is also on standard blend. Baking per pixel painting w/ normal map makes the normal map on normal map blend, and the curvature works fine. But baking microvertex makes the displacement map on standard blend, and the curvature map is off. Quote Link to comment Share on other sites More sharing options...
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