In the sculpt room...
You could create your own shader using a converted displacement map to a normal map. In the shader control you can adjust the intensity of the normal map. The shader uses cube mapping.
The real displacement created on the sculpt room object by the normal map can be baked to the paint room. You can test several normal maps this way.
The above might not meet your need but it is a way.
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Posted by digman,
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