Member GrzegorzWięcek Posted June 7, 2019 Member Report Share Posted June 7, 2019 Hello again, I found that anti aliasing doesn't work properly in real time preview? (look at attached image) Is there any tip on how to fix this, I mean to improve the quality of real time preview? maybe through preferences? or tweak something on my iMac's graphic card side? Thanks Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted June 7, 2019 Contributor Report Share Posted June 7, 2019 Is the object in Voxel mode? Quote Link to comment Share on other sites More sharing options...
Member GrzegorzWięcek Posted August 1, 2019 Author Member Report Share Posted August 1, 2019 Hi again, I was a little bussy last month, sorry. It looks like it doesn't matter, wchich mode is on, it looks the same in Surface mode as well as in Voxel mode. Looks very noisy, like no anti aliasing on ;/ Quote Link to comment Share on other sites More sharing options...
Carlosan Posted August 1, 2019 Report Share Posted August 1, 2019 Changing shaders you get same result ? Quote Link to comment Share on other sites More sharing options...
Member GrzegorzWięcek Posted August 2, 2019 Author Member Report Share Posted August 2, 2019 With default shader it looks similar, like there is Anti Aliasing turned off. IS it possible to turn it on? Quote Link to comment Share on other sites More sharing options...
Member GrzegorzWięcek Posted August 2, 2019 Author Member Report Share Posted August 2, 2019 It looks much better in Render Room after real time render. I attached image below as comparison Quote Link to comment Share on other sites More sharing options...
Carlosan Posted August 2, 2019 Report Share Posted August 2, 2019 On 2/15/2016 at 8:23 AM, /dev/null said: Found workaround. If I disable Geometry > Incremental Render then antialiasing works always. Hope this information will help other people. 1 Quote Link to comment Share on other sites More sharing options...
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