Member netricsa Posted June 25, 2019 Member Report Share Posted June 25, 2019 Hi, I exported 2 objects from my blender scene to 3dcoat by shift-selecting and using app link for 'per-pixel painting'. Both the objects are already unwrapped. But when transferred to 3dcoat, the bigger object has this noise, and upon inspecting I realized it has the materials but no UV's from my blend file.. any ideas what might be the issue here? P.S.: I've already tried treat materials as separate textures and Import tiles as UV sets but no luck Quote Link to comment Share on other sites More sharing options...
Member netricsa Posted June 25, 2019 Author Member Report Share Posted June 25, 2019 Also P.S: I'm able to paint on the tiny rocks but not on the main big object Quote Link to comment Share on other sites More sharing options...
Carlosan Posted June 25, 2019 Report Share Posted June 25, 2019 Hi Can you show please your import settings ? Quote Link to comment Share on other sites More sharing options...
Member netricsa Posted June 25, 2019 Author Member Report Share Posted June 25, 2019 my import settings: Quote Link to comment Share on other sites More sharing options...
Member netricsa Posted June 25, 2019 Author Member Report Share Posted June 25, 2019 also, the normals in blender are facing correct Quote Link to comment Share on other sites More sharing options...
Applink Developer haikalle Posted June 25, 2019 Applink Developer Report Share Posted June 25, 2019 Are you able to share blender file for testing? Quote Link to comment Share on other sites More sharing options...
Member netricsa Posted June 25, 2019 Author Member Report Share Posted June 25, 2019 (edited) yep.. here's the blend file: https://send.firefox.com/download/2d7cf42cf093cad8/#5muW75qDswQZNB8LMi7-LQ it's blender 2.8 file Edited June 25, 2019 by netricsa Quote Link to comment Share on other sites More sharing options...
Applink Developer haikalle Posted June 25, 2019 Applink Developer Report Share Posted June 25, 2019 It seams that you have two uv-set for this bigger object. If you delete the empty uv-set then all works ok in 3d-coat. I will take a look if there is something that could be improved in code to avoid this issue. 1 1 Quote Link to comment Share on other sites More sharing options...
Member netricsa Posted June 25, 2019 Author Member Report Share Posted June 25, 2019 thankyou!!! that did solve the issue! Quote Link to comment Share on other sites More sharing options...
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