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[Solved] Blender export to 3dCoat error

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Hi,

I exported 2 objects from my  blender scene to 3dcoat by shift-selecting and using app link for 'per-pixel painting'.

Both the objects are already unwrapped.

But when transferred to 3dcoat, the bigger object has this noise, and upon inspecting I realized it has the materials but no UV's from my blend file..

any ideas what might be the issue here?

P.S.: I've already tried treat materials as separate textures and Import tiles as UV sets but no luck :(

3d_Coat_Error_snap.png

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Hi 

Can you show please your import settings ?

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It seams that you have two uv-set for this bigger object. If you delete the empty uv-set then all works ok in 3d-coat. I will take a look if there is something that could be improved in code to avoid this issue.

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