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Question regarding shader previews


Taranta
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Hi,


Is it possible to get "clean" shaders without the cavity issues? For standard primitives the shaders work fine, but as soon as I try to sculpt a bit the shaders don't look as good.

Wondering is there's a way to fix this issue? Or do I have to use smart materials in order to get rid of this issue? I like some of the standard shaders that dont exist in the smart material library.

Any help is appreciated.

shader.png

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