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New here, seeing some weird stuff on my Voxel sculpt.


GenghisJohn
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Hey there. I'm new to 3dCoat. On a trial period still and have only really played with 3dsculpting programs in the past. I've put together a character sculpt and have been working on him for a few days now.

My sculpt started off fairly smooth but as I progressed, it seems as if the tessellation(?) got really bad. I tried subdividing but that didn't help. I tried simplifying but the same thing happens. I don't have a great picture of it but here he is with an aged bronze mat and you can sort of see the issue on the bridge of his nose. I'll post a better picture when I get home.

Any idea what's causing this or a cure to my issue? I'm at the point where I want to start detailing the skin texture, adding things like scaring, clothing, and posing. Is it perhaps because I need to split the model? I may have messed up the proper workflow.

2019-07-03 14.35.28.jpg

2019-07-03 14.35.19.jpg

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Hello

Are you working on voxel or surface mode ?

Voxels are like 3D pixels (made of clay, let's say) and are very good for creating a model that needs only surface details added. It is the preferred medium for doing booleans without errors.

You can start in surface mode if that is your choice but it really shines when details are to be added (especially with the automatic tessellation used in the  Live Clay tools). 

 

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The basic workflow is to create in Voxel Mode you basic models shapes and finish details in Surface Mode.

And never ever switch back to Voxelmode if you work in Surface Mode.

You loose details and sharpenes because of the recalulation.

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