New Member GenghisJohn Posted July 3, 2019 New Member Report Share Posted July 3, 2019 Hey there. I'm new to 3dCoat. On a trial period still and have only really played with 3dsculpting programs in the past. I've put together a character sculpt and have been working on him for a few days now. My sculpt started off fairly smooth but as I progressed, it seems as if the tessellation(?) got really bad. I tried subdividing but that didn't help. I tried simplifying but the same thing happens. I don't have a great picture of it but here he is with an aged bronze mat and you can sort of see the issue on the bridge of his nose. I'll post a better picture when I get home. Any idea what's causing this or a cure to my issue? I'm at the point where I want to start detailing the skin texture, adding things like scaring, clothing, and posing. Is it perhaps because I need to split the model? I may have messed up the proper workflow. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted July 3, 2019 Report Share Posted July 3, 2019 Hello Are you working on voxel or surface mode ? Voxels are like 3D pixels (made of clay, let's say) and are very good for creating a model that needs only surface details added. It is the preferred medium for doing booleans without errors. You can start in surface mode if that is your choice but it really shines when details are to be added (especially with the automatic tessellation used in the Live Clay tools). Quote Link to comment Share on other sites More sharing options...
New Member GenghisJohn Posted July 4, 2019 Author New Member Report Share Posted July 4, 2019 I've worked exclusively in Voxel mode thus far. This is my issue closer up. Perhaps I haven't got enough resolution? Quote Link to comment Share on other sites More sharing options...
Carlosan Posted July 4, 2019 Report Share Posted July 4, 2019 The basic workflow is to create in Voxel Mode you basic models shapes and finish details in Surface Mode. And never ever switch back to Voxelmode if you work in Surface Mode. You loose details and sharpenes because of the recalulation. 1 Quote Link to comment Share on other sites More sharing options...
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