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L'Ancien Regime

Has Blender 2.8 surpassed Maya (and a lot of other modeling rendering programs)?

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42 minutes ago, RabenWulf said:

If blender keeps developing in the direction its going, I can't see how 3D Coat can continue to grow (user base) in the future. This is actually something to think about. If Blender's sculpting, retopology and painting tools continue to get better, due to the nature of a true modeling environment, substance designer like texture creation via nodes, a real time viewport and tons of high quality addons, what does 3D Coat really have going for it? Food for thought.

Well, this is a question for the developers, what are they aimed at. I wrote a lot to them, wrote a lot on the forum, that we need to change something, move somewhere, improve user support, and so on, 90% of this remained unanswered and unchanged.


So far, 3D coat for me is a cheaper (and buggy) replacement for zbrush. However, in terms of sculpting, the blender will develop for another two or three years to the point that at least it will look like 3D coat.

In fairness, remove all glitches from 3D coats (after all, in the free blender, in version 2.79, they are not there, the stability of the program is close to 100%), and zbrash may not be needed.

Perhaps the only things such as non-destructive Boolean operations, which are in the blender and a number of other programs, and I saw something similar in the zbrash, in 3D coats are unlikely to appear in the next five years.

 

 

One of the things that so far leaves me with 3D coat is a convenient and simple interface, unlike the insane number of tabs in zbrush, most of which are “just there”, waiting for their moment. It is clear that everything can be set up there, and even studied, but why, after going into the 3D coat, after a couple of minutes I was able to create something intelligible, and in zbrush I stumble about where there are “layers” and generally how to choose objects? ..

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This is probably a  superfluous post for most of you but I'm finally getting around to trying it, and learning its interface and it's beautiful. I'm thinking it's better than Maya's.  It's got a really good feel to it. EEVEE is awesome. Is there another preview renderer out there that's as fast with such great results? It's just amazing to me because Blender was such a steaming piece of ***** for such a long time. 

True? How, then, without any problems, was I able to create this two years ago? (2.79 version)

YUV926-UWCw.jpg

Why do people who see something different from the Maya or 3DS Max interface go crazy saying that the blender is something uncomfortable and incomprehensible, while the blender seems to be the second, after zbrash, to go along the path of combining tools into tabs, instead of copying the interface of the word or calculator, creating an elegant and understandable menu? The problem is not the blender interface, the problem is people who experience duckling syndrome.

 

 

 

At the same time, the current version of the blender, having just pulled off half of the interface, ceased to be convenient and original, adding a bunch of empty and unnecessary places, instead hiding a bunch of familiar buttons that you could get right away in a bunch of other submenus that still need to be expanded and searched them there. The official blender forum is quite clogged with topics that are ignored or even blocked at the same time as no one asked users where to develop further. Perhaps it was a kind of closed ballot, what was the point then? Who gives the donate more, he offers?

As for the Eevee render, it will not be a discovery for anyone that there is a marmoset, which at the moment in some cases is simply more convenient and faster, does not require any baking or anything else. There was such a renderer, an Blender Internal, the actual difference between an Eevee and this Blender Internal is real-time lighting (preview). The essence remains the same, it is still necessary, as in game engines, to bake lighting, adjust reflections and other things.

 

Undoubtedly, such a render is also a cool thing for free, but not everyone needs plastic renderings without realistic lighting. Nevertheless, the render is not something for which it’s worth redoing everything so that “it would be like in Maya”.

 

Edited by Dmitry Bedrik

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5 minutes ago, Dmitry Bedrik said:

So far, 3D coat for me is a cheaper (and buggy) replacement for zbrush. However, in terms of sculpting, the blender will develop for another two or three years to the point that at least it will look like 3D coat.

I think a lot of artist would love to see a solid zbrush alternative, (cheaper, better UI, better navigation) but so far no one else has really stepped up to the plate to compete on the same level. With Blender ramping it up on a sculpting level, we start to see the cheapest option of all (free). If the sculpting experience is better, there is basically no reason to look at any other buggy paid alternative at that point (which is where 3D Coat sits).

More importantly, I don't think we need another 2-3 years to see that happening, more like a few months with Pablo's sculpting branch developments being merged into master for Blender 2.81.

Just flip through this guy's twitter/artstation to see the constant developments happening with regards to sculpting (even painting and retopology):
https://www.artstation.com/pablodp606/blog/1vEn/new-blender-sculpt-mode-introduction

 

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However, if you want to do something detailed, you can not do without working with classical modeling. Let's just say that in this model of the girl there is nothing but hair (and that is doubtful), which could not be done with ordinary modeling. I ask you not to confuse it with "let's then do all the pores with polygons manually."

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I think Blender is now making a lot of developers sweat and worry a bit. Not just 3DCoat. Still, there are some distinguishing features that 3DCoat and Substance Painter has that Blender doesn't, in terms of Texture Painting. Andrew isn't going to just sit still. In fact, there are some HEAVY feature additions going on, behind the scenes, like a GPU brush engine, nodes, more of the New Curves tools, some similar features as Retopo Draw (by request) which enhance some of the current tools, etc.

 

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Again the same discussion of blender against the world ?  Will everyone speak as reasonable people or as fanboys?

Browse this post to read the countless performance problems that blender has and will not be solved in months but in years.

Blender 2.8 Viewport Performance

I accept that it is very useful for freelancers and independent, but no company uses it without internal support and development.

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And about surpassing Maya, watch this video workflow process and think about how to mimic it on Blender: 

 

 

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On 8/6/2019 at 5:02 PM, druh0o said:

Yeah, i know that ProRender in C4D (since R19 i think) and all this time no one actually uses it.

Actually I went back to my installation of Pro Render and it had completely erased itself from my computer, nowhere to be found! Then I went to AMD to download it and reinstall it and they wanted me to form an account. They refused outright to recognize my Protonmail account. I suppose they want an ISP based mail account which is ridiculous. It's a free program. Why the security? 

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5 hours ago, Carlosan said:

And about surpassing Maya, watch this video workflow process and think about how to mimic it on Blender: 

 

 


But the word "animation" was omitted in the topic title. :rofl:  Like "let's ignore that Maya is actually an animation app and it never was or perceived as the best of the best in modeling".

Also, the topic title is barely legal :D
 

On 4/12/2014 at 11:29 AM, Javis said:

- No "versus" threads - Direct comparisons of one software over another are not allowed. Discussions about tools, workflows or development implementation is fine, but absolutely no "app vs app", or derogatory statements about an app. These bring needless debate that too often becomes contentious.

 

 

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Couldn't agree with you more. :)

 

Reel in the discussion, folks. Or unfortunately, it could get locked.

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5 hours ago, L'Ancien Regime said:

 Sorry I posted this thread at all. 

You didn't do anything wrong by making this thread in the first place. It is inevitable there will be discussions and analysis of the tools (and their developer) that are part of this field. These software solutions are all in competition with eachother to a varying degree. The contention regarding "vs" threads is that it promotes the idea that you have to play sides, like a sports team. At some point it becomes more about defending your "team" rather than discussing the neutrally, the software itself. This is less a problem with the software and more a problem with users themselves defaulting into such behavior.

With that out of the way, it is important to discuss what 2.8 brings to the table. Whether we like it or not, Blender has become disruptive software, meaning it as a free alternative to the commercial options is highly disruptive. Knowing this, its possible to simply discuss the cause and effect it can have, as well as where it sits in comparison to the competition at this point in time.

 

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No worries L'Ancien! I'm going to quote Raben here 

4 hours ago, RabenWulf said:

The contention regarding "vs" threads is that it promotes the idea that you have to play sides, like a sports team. At some point it becomes more about defending your "team" rather than discussing the neutrally, the software itself. This is less a problem with the software and more a problem with users themselves defaulting into such behavior.
 

This is exactly right. It's generally aimed but meant for specific people (ie, not you two for sure). You've got no worries. Carry on. :good2:

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On 9/11/2019 at 7:51 PM, Dmitry Bedrik said:

True? How, then, without any problems, was I able to create this two years ago? (2.79 version)

YUV926-UWCw.jpg

Why do people who see something different from the Maya or 3DS Max interface go crazy saying that the blender is something uncomfortable and incomprehensible, while the blender seems to be the second, after zbrash, to go along the path of combining tools into tabs, instead of copying the interface of the word or calculator, creating an elegant and understandable menu? The problem is not the blender interface, the problem is people who experience duckling syndrome.

 

 

 

At the same time, the current version of the blender, having just pulled off half of the interface, ceased to be convenient and original, adding a bunch of empty and unnecessary places, instead hiding a bunch of familiar buttons that you could get right away in a bunch of other submenus that still need to be expanded and searched them there. The official blender forum is quite clogged with topics that are ignored or even blocked at the same time as no one asked users where to develop further. Perhaps it was a kind of closed ballot, what was the point then? Who gives the donate more, he offers?

As for the Eevee render, it will not be a discovery for anyone that there is a marmoset, which at the moment in some cases is simply more convenient and faster, does not require any baking or anything else. There was such a renderer, an Blender Internal, the actual difference between an Eevee and this Blender Internal is real-time lighting (preview). The essence remains the same, it is still necessary, as in game engines, to bake lighting, adjust reflections and other things.

 

Undoubtedly, such a render is also a cool thing for free, but not everyone needs plastic renderings without realistic lighting. Nevertheless, the render is not something for which it’s worth redoing everything so that “it would be like in Maya”.

 

Two years ago? I was talking about 6 to 10 years ago. Two years ago Blender had plenty of awesome modeling plug ins to do the kind of work you posted.  

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Two years ago Blender had plenty of awesome modeling plug ins to do the kind of work you posted.  

Well, does Max or Maya have no addon? Given that more than half of the cool plug-ins for the blender are free - you can assume that they come with the blender by default.

And what's the point of saying that there were five, or, even "better", ten years ago? It's like comparing Pentuim 4 and Core i7. 

Ten years ago there was a blender version 2.49, and it was actually in the same condition in which its development was abandoned, and this was around 2002. 

Edited by Dmitry Bedrik

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