New Member gundabutcha Posted July 9, 2019 New Member Report Share Posted July 9, 2019 First post, so let me know if I'm breaking any rules here: So I have a symmetric character with unwrapped UVs. I can manually copy and paste them onto their mirrored UV and effectively turn them into a single UV; however, this process gets very tedious when I have a lot of UVs. Is there a tool that does this for me automatically? I'm new to the world of 3d modelling as well, so let me know if I'm doing something silly. I've added images to give you an idea of what I'm doing. Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted July 9, 2019 Report Share Posted July 9, 2019 I understand what you're trying to do, mirroring the UVs, I know a lot of game designers do it. I've never done it for my own projects though so I can't help with that. On a side note though. I wonder if there's a reason why the clothes have SO many polys. Unless there's a special reason I would probably have a quarter of the poly count on the clothes. Quote Link to comment Share on other sites More sharing options...
New Member gundabutcha Posted July 9, 2019 Author New Member Report Share Posted July 9, 2019 I used the cloth tool to make the clothing fit better, but it didn't work properly until i subdivided. Should I decimate (correct term?) it? Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted July 9, 2019 Report Share Posted July 9, 2019 Oh I see. I wouldn't decimate, you would end up with all triangles. It might take some time but you could just delete every other edge. You can hold shift with Delete Edges to select the whole edge loop. Usually for a character you want to keep the poly count low in order to have better deformations (bending). Quote Link to comment Share on other sites More sharing options...
New Member gundabutcha Posted July 9, 2019 Author New Member Report Share Posted July 9, 2019 Well that look maybe 10 min to do. Thanks for the advice! Quote Link to comment Share on other sites More sharing options...
New Member gundabutcha Posted July 10, 2019 Author New Member Report Share Posted July 10, 2019 Can somebody help me with the UV merging issue? Quote Link to comment Share on other sites More sharing options...
Advanced Member pickers Posted July 10, 2019 Advanced Member Report Share Posted July 10, 2019 symmetry as in left is the same to right? Try and see if the following helps : 1) delete the other half side, 2) seam and unwrap 3) select all faces 4) enable symmetry (select Y if your object is facing X red) 5) " move selected face to current layer " icon (at the bottom of the retopo room near the trash can icon) 6) bake 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member Innovine Posted July 14, 2019 Advanced Member Report Share Posted July 14, 2019 This video mentions a very quick way to do it 1 Quote Link to comment Share on other sites More sharing options...
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