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retopo bug?


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Anyone....

I have altered a sculpt object then gone into retopo to change the retopo, add new faces etc, it is split into three different uv sets, when i try to add geometry it wont snap to the surface of the sculpt. Any reason why this is happening and how i can fix it please.

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merge uv set didnt work n the last one i did, i had to redo the entire retopo mesh and i lost a day i really do not want to do that again. is it a bug or is it because i altered the sculpt and had already baked the un-altered object. I cant find any info or tutorials on how to add things into your scene, once you have already done retopo, uvs, baking and painting, i did it and got to baking part and it just replaced the paint object that was already in the paint room instead of adding to it. what am i doing wrong here. or can 3d coat not do this

 

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14 hours ago, Carlosan said:

Hello 

Are you using latest version ?

This bug was found on older versions and was reported.

I am using 4.8.37 that is the latest version i can see to download from the website. I purchased through steam and steam doesnt seem to push updates just as a side note. Can you give me a link to a version that does not have this bug, i have been unable to work on this file. i dont want to redo the entire thing.

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15 hours ago, Carlosan said:

Hello 

Are you using latest version ?

This bug was found on older versions and was reported.

i just updated to version 4.8.44 and same thing, its ignoring the changes i have made to the sculpt. did i put my SOS urgent request for help in the right area? you know, im just going to remake it from scratch, the amount of time ive wasted waiting for help i could have made it already. thanks anyway.,

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25 minutes ago, Carlosan said:

Could you share the model to take a look ?

Is hard to help without an image reference.

Yes sorry, i hope this is good enough, if not you will have to tell me how youd like me to share it, im sorry i had a rough day and this didnt help. Any help is appreciated.

retopochanges.png

tjunctionaftersculptchange.png

crossroadswithretopo.jpg

crossroads unchanged.jpg

shot of retopo not snapping to surface.png

Edited by Lizbot
left a pic of the retopo off
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5 hours ago, Carlosan said:

Create any link using wetransfer (fill with any fantasy name mail) or use dropbox o googledrive and post it here please.

https://www.dropbox.com/s/wfs93q18vvaxp5v/tjunctionroad.3b?dl=0

https://www.dropbox.com/s/0otewrezu0fkunm/crossroad.3b?dl=0

Thank you, the crossroad file is the original, the tjunction is the changed one that wont snap the retopo. i dont even know if i am doing everything correctly i just learnt from watching tutorials and making errors, i just do what works, any suggestions are appreciated.

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Only UVset roadtop2 have retopo group done.

sidesstonescrossroad and roadtop dont have any retopo done.

Any vertex are snapping to voxmodel without any issue.

If you need to move selected islands to another UVset 

- Pick Select tool

- Select the islands on UVPreview

- Use the command Move selected faces to another UVset

Use this version, i can snap without any trouble. Do you ?

 

Move.jpg

tjunctionroad2.zip

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1 hour ago, Carlosan said:

Only UVset roadtop2 have retopo group done.

sidesstonescrossroad and roadtop dont have any retopo done.

Any vertex are snapping to voxmodel without any issue.

If you need to move selected islands to another UVset 

- Pick Select tool

- Select the islands on UVPreview

- Use the command Move selected faces to another UVset

Use this version, i can snap without any trouble. Do you ?

 

 

tjunctionroad2.zip

There is only retopo on one uv set because you told me to merge uv sets :/

Your file lets me snap to voxmodel but mine does not, what did you change?

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