Advanced Member sprayer Posted March 26, 2020 Advanced Member Report Share Posted March 26, 2020 10 hours ago, AbnRanger said: Check TILING in the Preview Options panel Okay, thanks i think i understand how it works, but still why it change size of tiling, position, preview window at switching materials and stencil? Is it bind to smart materials? Link to comment Share on other sites More sharing options...
Advanced Member pickers Posted March 26, 2020 Advanced Member Report Share Posted March 26, 2020 Noticed that these werent implemented since 4.8.40. Can we have improvements of the following? 1) pose tool to respect varying brush size of line based stroke modes(closed spline, vertex line...) 2) other draw tools (extrude, build....) to respect the varying depths of the line(closed spline, vertex line.......) Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted March 26, 2020 Author Report Share Posted March 26, 2020 26.03.20 4.9.35 (stable) - Little fix in Objectify hidden - only objectified object selected (not both as before). - Voxel->Surface undo issue fixed. - Auto-refresh if color/depth/... view mode changed in sculpt room. 1 Link to comment Share on other sites More sharing options...
Carlosan Posted March 26, 2020 Report Share Posted March 26, 2020 Please could any1 please try if Preferences > Theme > Show folders as buttons = off (on Smart Materials panels, as example) is working ? Thx Link to comment Share on other sites More sharing options...
Reputable Contributor Silas Merlin Posted March 26, 2020 Reputable Contributor Report Share Posted March 26, 2020 34 minutes ago, Carlosan said: Please could any1 please try if Preferences > Theme > Show folders as buttons = off (on Smart Materials panels, as example) is working ? Thx It's working in the sculpt room for Strips (can't check for smart materials, I don't know how to bring smart materials panel there) In paint room it doesn't work. the same strips panel shows a dropdown menu instead, with that option activated. Link to comment Share on other sites More sharing options...
Reputable Contributor Silas Merlin Posted March 27, 2020 Reputable Contributor Report Share Posted March 27, 2020 problem with display mode is fixed, thanks! However, there may be some related issues of the same type left. There were some in the paint room too but I can't recall now and they might be fixed. What is left for sure is this : sculpt room Drag and drop an image from outside choose "add reference image" adjust with the panel and click "close guides" >reference image disappears until you navigate. Link to comment Share on other sites More sharing options...
Reputable Contributor Silas Merlin Posted March 27, 2020 Reputable Contributor Report Share Posted March 27, 2020 The only way to delete a strip seems to be by going to the folder containing it on your hard drive and deleting the file. If you right click delete in strips panel, it just keeps coming back. Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted March 27, 2020 Author Report Share Posted March 27, 2020 2 hours ago, Silas Merlin said: The only way to delete a strip seems to be by going to the folder containing it on your hard drive and deleting the file. If you right click delete in strips panel, it just keeps coming back. This only if you want to delete one of factory strips. Your personal strips deleted correctly. Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted March 27, 2020 Author Report Share Posted March 27, 2020 5 hours ago, Silas Merlin said: problem with display mode is fixed, thanks! However, there may be some related issues of the same type left. There were some in the paint room too but I can't recall now and they might be fixed. What is left for sure is this : sculpt room Drag and drop an image from outside choose "add reference image" adjust with the panel and click "close guides" >reference image disappears until you navigate. Thanks for pointing. If you will find anything like this, please write there. Link to comment Share on other sites More sharing options...
Member allanmrtn Posted March 27, 2020 Member Report Share Posted March 27, 2020 Guys, what is the best way to complete uninstall old version to make sure its not carrying old issues into new versions? Link to comment Share on other sites More sharing options...
Carlosan Posted March 27, 2020 Report Share Posted March 27, 2020 After uninstall, delete manually any 3DC folder inside /Documents. Remember to back up first any personal content. Link to comment Share on other sites More sharing options...
Member lambertj21 Posted March 27, 2020 Member Report Share Posted March 27, 2020 Issue: Slow move tool and unusable smooth brush. System: ryzen5, 32gb ram, geforce 1660 super 6gb Reproduce: ~2million tris in either vox or surface mode. Any size of move tool has a pause; making for slow move tool based approaches which is critical to me. Larger sized smooth brush is basically unusable while small brush size is perfect. I have cuda turned on. Desired state: A performing move tool would be great. Comparison: Blender sculpt mode on the same machine with 8million tris has a perfectly smooth, non hesitating move tool and the smooth tool can be quite large with little to no delay. Link to comment Share on other sites More sharing options...
Member tcwik Posted March 27, 2020 Member Report Share Posted March 27, 2020 why? Link to comment Share on other sites More sharing options...
Carlosan Posted March 27, 2020 Report Share Posted March 27, 2020 Yes, that stroke modes are not accessible anymore. 1 Link to comment Share on other sites More sharing options...
Member lambertj21 Posted March 28, 2020 Member Report Share Posted March 28, 2020 Spike tool will instantly, or within 3 strokes, crash the app. Tested in DX and GL and happens in vox and surface mode. Bug report sent. Link to comment Share on other sites More sharing options...
Member tcwik Posted March 28, 2020 Member Report Share Posted March 28, 2020 9 hours ago, Carlosan said: Yes, that stroke modes are not accessible anymore. Why ? this was unstable or wat?? Link to comment Share on other sites More sharing options...
Advanced Member Hammers Posted March 28, 2020 Advanced Member Report Share Posted March 28, 2020 Apologies if this is answered elsewhere. I just downloaded the latest Mac beta 4.9.34, with some trepidation as Catalina was mentioned...and I'm assuming since it didn't launch on my system that Catalina is now a requirement. Are there any plans to release builds that are compatible with previous Mac OSs? I'm pretty much locked, hardware and software-wise to High Sierrra 10.13 or maybe Mojave at a pinch. I have a MacPro 5,1 12 core Xeon 3.06 GHz, 32 GB, Titan X 12 GB (metal compatible), so not a slow machine, and my 3D workhorse, but not officially able to install the latest OS (which would also kill a bunch of other software that I use). Please save me! I'll miss all these new features (especially the happier Blender compatibility), and could be a long time off getting a new machine or building a Hackintosh. Link to comment Share on other sites More sharing options...
Advanced Member jene Posted March 28, 2020 Advanced Member Report Share Posted March 28, 2020 I used "marge with ". but didn't be desired result. umm... I'm sad. I don't know why but. my eyes are exhausted. I have some tension on my neck and shoulder. 3Dcoat makes me exhausted than other 3Dsoftware. Link to comment Share on other sites More sharing options...
Advanced Member gbball Posted March 28, 2020 Advanced Member Report Share Posted March 28, 2020 1 hour ago, jene said: I used "marge with ". but didn't be desired result. umm... I'm sad. I don't know why but. my eyes are exhausted. I have some tension on my neck and shoulder. 3Dcoat makes me exhausted than other 3Dsoftware. If I have problems with merging in Surface mode, I will usually switch to Voxel mode which always works properly. 1 Link to comment Share on other sites More sharing options...
Advanced Member sprayer Posted March 29, 2020 Advanced Member Report Share Posted March 29, 2020 10 hours ago, jene said: my eyes are exhausted. I have some tension on my neck and shoulder. Try to change background color like this Make sure your monitor do not have PWM. And maybe you are getting older? ) 1 Link to comment Share on other sites More sharing options...
SERGYI Posted March 29, 2020 Report Share Posted March 29, 2020 23 hours ago, Hammers said: Catalina was mentioned...and I'm assuming since it didn't launch on my system that Catalina is now a requirement. Hello! Please note that in the "3DCoat" Xcode project we have specified deployment target macOS 10.7. This means that "3DCoat" code itself should execute on the very old macOS. But "3DCoat" has been linked against third party dynamic libraries. Particularly Autodesk FBX, Intel MKL & TBB. Those libraries' requirements are not dependent from "3DCoat" Xcode project settings. For example, Intel MKL requires macOS 10.13 (MKL is used for retopo, uv unwrap, etc.). Most probably "3DCoat 4.9.34" doesn't run on your machine because it is not signed yet. We are currently sorting out the signing process. Please try the next upload. Link to comment Share on other sites More sharing options...
Advanced Member jene Posted March 29, 2020 Advanced Member Report Share Posted March 29, 2020 13 hours ago, gbball said: If I have problems with merging in Surface mode, I will usually switch to Voxel mode which always works properly. hello, gbball. OK, i try voxel mode marge. 4 hours ago, sprayer said: Try to change background color like this Make sure your monitor do not have PWM. And maybe you are getting older? ) hello, sprayer. umm...my monitor is old. thank you for the color advice. reply thank you ! Link to comment Share on other sites More sharing options...
Advanced Member sprayer Posted March 29, 2020 Advanced Member Report Share Posted March 29, 2020 7 hours ago, jene said: umm...my monitor is old. thank you for the color advice maybe that's the reason, if it have PWM i advice to bring brightness at max 100 on monitor, and reduce brightness in video driver, it should turn off flickering from monitor lamps, but you will loose a bit color range. Cheers Link to comment Share on other sites More sharing options...
Advanced Member Hammers Posted March 30, 2020 Advanced Member Report Share Posted March 30, 2020 17 hours ago, SERGYI said: Intel MKL requires macOS 10.13 (MKL is used for retopo, uv unwrap, etc.). Most probably "3DCoat 4.9.34" doesn't run on your machine because it is not signed yet. We are currently sorting out the signing process. Please try the next upload. Thanks Sergyi, I am running 10.13.6 so as long as that's the most recent requirement hopefully all will be well. I was able to launch via security preferences to bypass the signing problem, I thought. But fingers crossed, I'll give the next build a try. Link to comment Share on other sites More sharing options...
Reputable Contributor Silas Merlin Posted March 31, 2020 Reputable Contributor Report Share Posted March 31, 2020 There is something wonky with hidden voxels, I can't put my finger on what is going wrong exactly. The thing is, it makes it difficult to work with vox hide. I think if you remember to "delete hidden" before hiding something new you avoid problems. But otherwise, when you unhide you find yourself with old voxels you thought were gone. Objectify hidden also brings back unwanted voxels.... and yes I am with 4.9.35 Link to comment Share on other sites More sharing options...
philnolan3d Posted April 1, 2020 Report Share Posted April 1, 2020 OK I have a problem with the latest version. A client has sent me 3D scans with textures to clean up but the textures aren't loading in Surface mode. Usually I just turn on "Import w/o Voxelization" and that solves it. But now I just get a solid shader color. I've tried the original OBJs they sent and also tried converting that to an LWO first. Link to comment Share on other sites More sharing options...
Member lambertj21 Posted April 1, 2020 Member Report Share Posted April 1, 2020 Spike tool still crashes the app for me after a fresh .35 install. Also, move tool still very sluggish. Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted April 1, 2020 Reputable Contributor Report Share Posted April 1, 2020 11 hours ago, philnolan3d said: OK I have a problem with the latest version. A client has sent me 3D scans with textures to clean up but the textures aren't loading in Surface mode. Usually I just turn on "Import w/o Voxelization" and that solves it. But now I just get a solid shader color. I've tried the original OBJs they sent and also tried converting that to an LWO first. Try using it with 4.9.05 (right before the Refactoring work). Link to comment Share on other sites More sharing options...
philnolan3d Posted April 1, 2020 Report Share Posted April 1, 2020 No luck with 4.9.05. I'll try going further back. Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted April 1, 2020 Reputable Contributor Report Share Posted April 1, 2020 20 minutes ago, philnolan3d said: No luck with 4.9.05. I'll try going further back. Are the texture maps and the .mtl file in the same folder as the mesh file? That is odd. I seemed to have a similar problem several months ago, but I was just making sure that my VoxTree layer was in Surface mode. Once I checked the "Import w/o Voxelization" option in the Tool Options panel, it started working. Test a different mesh file and see if that helps. It might be a messed up .mtl file or something. Link to comment Share on other sites More sharing options...
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