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Andrew Shpagin

3DCoat 4.9 BETA testing thread

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35 minutes ago, Rygaard said:

Voxels Mode - Smudge Brush (possible bug)

Using the Smudge Brush (Voxels Mode). As soon as you drag with the Brush. I think speed can influence it, but several strange Voxels have appeared.
 

Ah yes, true.
image.thumb.png.db2d79d709817775f5ccc62f012b5054.png
however, when this happens, keep holding the LMB, an "jiggle" your mouse/stylus a little bit until those unwanted voxels go away.

But... Smudge tool seems to behave differently from what I remember. I quite like it now.

I've never used it because it shares the most annoying flaw Blender has in my opinion : Blender seems unable to ever know where you are brushing : If there is something in view directly behind the area you are working on, it will brush there too. 3dc doesn't do that, it "knows better" :)
The exception being the smudge tool, the carve tool, and one mode of the sphere tool.

With the smudge tool, as soon as your pointer touches geometry behind the area you are working on, it starts acting there and forgets completely about the area in the foreground you were working on. That's why I have never used it.

Carve tool I use because, well, I have to, it is too useful. But the annoying aspect is that as soon as you touch somehting behind, it creates a straight line accross the void to reach that distant geometry.

Sphere tool I don't use much anymore, (it used to be my favourite tool, but it's too buggy now, unable to pick correctly at the start of a stroke)
if you uncheck "draw from first point", sphere tool works a bit like carve tool in that respect, but nicer :
image.thumb.png.cd7de2c30c6572db2b2e265e01bfab20.png
 

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14 minutes ago, Silas Merlin said:

however, when this happens, keep holding the LMB, an "jiggle" your mouse/stylus a little bit until those unwanted voxels go away.

But... Smudge tool seems to behave differently from what I remember. I quite like it now.

I've never used it because it shares the most annoying flaw Blender has in my opinion : Blender seems unable to ever know where you are brushing : If there is something in view directly behind the area you are working on, it will brush there too. 3dc doesn't do that, it "knows better" :)
The exception being the smudge tool, the carve tool, and one mode of the sphere tool.

With the smudge tool, as soon as your pointer touches geometry behind the area you are working on, it starts acting there and forgets completely about the area in the foreground you were working on. That's why I have never used it.

Carve tool I use because, well, I have to, it is too useful. But the annoying aspect is that as soon as you touch somehting behind, it creates a straight line accross the void to reach that distant geometry.

Sphere tool I don't use much anymore, (it used to be my favourite tool, but it's too buggy now, unable to pick correctly at the start of a stroke)
if you uncheck "draw from first point", sphere tool works a bit like carve tool in that respect, but nicer :

I will try to use Voxels Mode more often.
In fact, I use voxels just to form a base mesh so that I can sculpt in Surface Mode.
I know that Voxels also have big problems regarding the performance of the brushes (not all), but some Voxels brushes on my PC (amd Radeon VII) become very slow according also to the Voxels resolution of the Sculpt Tree Layer. Unfortunately, for me with a few million or thousands of TRIS, it becomes very difficult to sculpt in voxels for the reasons I told you above.
I don't know if this performance problem of sculpting with Voxels (very slow) happens to other users.


I really like Voxels brushes, but once in a while some problem happens.

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EDITED: Cut & Clone is working correctly! Sorry about my mistake!

Cut And Clone (Possible Bug):

Result of the Cut:
The resulting geometry of the Cut and Clone is a cut below the real line that the cut was made.

image.thumb.png.2c1ed9a69e3cc9d96678db5b9ed11808.png
 

Edited by Rygaard

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EDITED: Split Tool is working correctly! Sorry about my mistake!

Split Tool (Possible Bug):
Split Tool's result is very similar to Cut and Clone Tool.
I used the Ortho view mode to have no problems with the camera perspective and the one on purpose I cut (split) in the same line of the navigation area so that we can have a comparison of the before and after the split of the geometry.


The result is strange and wrong.


image.thumb.png.fd551494dd4f097c2682c758a8d70792.png

Edited by Rygaard

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19 minutes ago, Rygaard said:

Split Tool (Possible Bug):
Split Tool's result is very similar to Cut and Clone Tool.
I used the Ortho view mode to have no problems with the camera perspective and the one on purpose I cut (split) in the same line of the navigation area so that we can have a comparison of the before and after the split of the geometry.


The result is strange and wrong.

 

image.thumb.png.4d82d3bb0c55de9cdac613f632b9af3d.png

(edited) Split tool has the same option and you are not seeing it for some reason (it does not show up on your screenshots)

sorry, your screenshot is for split tool and mine for cut and clone, but both have the same border width parameter.

Default is 2.5 hence the discrepency unless you change it to 0

 

 

Edited by Silas Merlin

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41 minutes ago, Silas Merlin said:

image.thumb.png.4d82d3bb0c55de9cdac613f632b9af3d.png

(edited) Split tool has the same option and you are not seeing it for some reason (it does not show up on your screenshots)

sorry, your screenshot is for split tool and mine for cut and clone, but both have the same border width parameter.

Default is 2.5 hence the discrepency unless you change it to 0

 

 

It is true!
A million excuses! Sorry for that mistake about the Split Tool and Cut & Split Tool.
I totally forgot the properties on the top tool. It was 2.5 in value ....

Split Tool and Cut & Clone Tools are working correctly without erros... Once again sorry! My mistake! :(

thank you @Silas Merlin
to correct me!

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I'm trying to find a way to combine textures from different bakes on an atlas for someone on the discord (something that would be useful for others now and then, I am pretty sure).

However, I am hitting a problem with 3dc. Not quite a bug maybe, but an annoying behaviour at least.

That is, apparently you can not alpha out an area of the texture that is not on an island :(((

image.thumb.png.f51294c83c0198ddf7082dadfdfd3b1a.png

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25.05.20 4.9.45 (beta, close to stable)

- Different view modes for the retopo mesh - separate options for wireframe, seams, sharp edges, colored islands preview, smooth mesh view.

- Fixed incorrect selection in UV window (slowly mowing gizmo. growing polycount...)

- Activation surface presets will not trigger to voxels to surface if this surface mode supported in voxels.

- Items sorting in Windows->Popups menu.

- Fixed shaders edit problem.

  • Like 3

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MAJOR issue for me here :


 

"Clip mask layer" has no effect when the blending mode is "multiply" (light baking layer, occlusion layer, etc..)

 

Edited by Silas Merlin

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On 5/25/2020 at 1:55 AM, Andrew Shpagin said:

25.05.20 4.9.45 (beta, close to stable)

- Different view modes for the retopo mesh - separate options for wireframe, seams, sharp edges, colored islands preview, smooth mesh view.

- Fixed incorrect selection in UV window (slowly mowing gizmo. growing polycount...)

- Activation surface presets will not trigger to voxels to surface if this surface mode supported in voxels.

- Items sorting in Windows->Popups menu.

- Fixed shaders edit problem.

I cannot install the build. I immediately get an error message saying "Windows cannot access the specified device, path, or file. You may not have appropriate permissions to access this item."

I rebooted my PC, and ran the installer as the Administrator, etc.

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20 hours ago, philnolan3d said:

Maybe the download got messed up? Try downloading again?

It was Avast blocking it. I don't know why it didn't block previous versions and decided this one needed to be blocked.

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Pose tool, surface mode  > "Pick selection from the layer" has no effect ?
(you have to right click the layer > freeze painted pixels" to restore the selection)

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29.05.20 4.9.46 (beta, close to stable)

- Fixed lag after navigation when Incremental render used in sculpt room. It resulted with better sculpting performance on high-poly meshes (50M+).

- Fixed warp/bend/twist preview. Now it works over selected only.

- Modulate/Modulate 2X handles masking by layer correctly.

- Transform gizmo got possibility to separate (if need) scale, rotate, translation using keys (QWER) or droplist.

  • Like 2

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3 hours ago, Andrew Shpagin said:

- Transform gizmo got possibility to separate (if need) scale, rotate, translation using keys (QWER) or droplist.

great . implement thank you.

it is getting better and better. :D

 

this is a request.

...if possible,  I want to click gizmo more roughly.

clicking area of 3D-coat gizmo is strictly. that work is tiring.

gizmostrictly.thumb.png.1813b79755aef81b4538b2d9309cfb71.png

 

for example, this GIF is Blender. I don't have to click an moving arrow strictly. it is convenient.

blendergizmo.gif.87be72f13365a9f769f50361e3f3aed8.gif

 

anyway , I am grateful your development. thank you

 

 

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I can vote for that. Just last night I was having trouble grabbing the gizmo.

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8 minutes ago, animk said:

Yes, grabbing gizmo is difficult in 3d coat.  It requires precise clicking.

it's espeially frustrating with the pose tool : if you miss, you lose your selection

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On 5/2/2020 at 5:55 AM, AbnRanger said:

I'm using a Spacemouse everyday in the newest 4.9 builds. Windows 10

if so , that might be his personal error.

response thank you.

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6 hours ago, jene said:

this is a request.

...if possible,  I want to click gizmo more roughly.

clicking area of 3D-coat gizmo is strictly. that work is tiring.

 

 

+1. Having to slow down and focus on hitting that axis exactly really interrupts your sculpting workflow. Very annoying.

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13 hours ago, SilverCity said:

+1. Having to slow down and focus on hitting that axis exactly really interrupts your sculpting workflow. Very annoying.

You can click and drag on the axis stems and use those to move. That was added a few years ago. The only problem I have is that sometimes when I am actually trying to click on the scale widget, I inadvertently click on one of the stems and it moves...which is not what I want. The stem movement should be confined to outside that little inner circle, IMO.

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I cant stand those stems, Im always sending things flying off . Maybe those could be added to the gizmo options. The scale planes are in there, which I have turned off because I was always grabbing them inadvertantly too. And maybe add a arrow scale option.( size is fine for me but I can see having the option making them a bit bigger could be useful.)

 

Edit. I have used some software recently that has the option of making the gizmo any size.....but for the life of me cant remember if it is in 3dcoat ,Marmoset, Blender or Carrara... As I get older I feel like HAL 9000 having his cores extracted...:wacko: I have cheat cards now, where as I used to just remember stuff.

Edited by stusutcliffe

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What's the deal with these dots in the render room? For still renders I usually just paint them out in Photoshop but I'm rendering animation and they flicker all over the background.  I don't want to paint them out of 360 images.

render_dots.jpg

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Maybe change gizmo a bit? More like in Blender or other software, remove circle for rotation in view.I am not sure who using it often but it disturb from select moving axes. And plane axes scale not sure who often using, is it more needed than moving on plane axes?

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5 hours ago, philnolan3d said:

What's the deal with these dots in the render room? For still renders I usually just paint them out in Photoshop but I'm rendering animation and they flicker all over the background.  I don't want to paint them out of 360 images.

 

It seems that the only time I see them is when I try to close 3dc and the confirmation dialogue opens. image.thumb.png.eaecb5536685edaee38c10e56081de77.png

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