Andrew Shpagin Posted October 6, 2008 Share Posted October 6, 2008 " This is essentially BETA builds open for users who like to participate, and wish to help and contribute. Too many changes were done so be careful with re-writing saved scenes. We tried to check and test carefully* , but need your help to check if all workflows work correctly. * As with any software classified as being in the BETA phase of development, you should expect to encounter bugs. Any bugs you do encounter while using BETA software can vary in terms of severity, from minor features that do not work correctly to problems that cause your computer to crash and mess up your files. Before choosing to use BETA software for production purposes, you should decide whether the benefit of new features and bug fixes provided by the BETA version outweighs the risk of instability you may encounter. Use at your own risk. Thanks for testing. " ------------------------------------------------------------------------- - Features list of 3DCoat 4.9: https://3dcoat.com/v4.9/ ------------------------------------------------------------------------- - Download at https://3dcoat.com/download/ - Google Drive (Win, Mac & older Linux builds): https://drive.google.com/drive/folders/0ByesnXO2ExYDOFJDSkJBWk91Tlk?resourcekey=0-M5ofCtwSSNessBVZSqT5hg&usp=sharing I will post all beta and release 4.9 builds there. Thanks a lot for help, support and testing builds ! ============================================================================== Windows [4.9.74]: https://pilgway.com/files/3dcoat/V4.9/3d-Coat-V4_9-74-64.exe https://3dcoat.com/files/3dcoat/V4.9/3d-Coat-V4_9-74-64.exe * Sculpt layers are included in this build, but you should enable it in Edit->Preferences ============================================================================== macOS 11 Big Sur [4.9.72] (BETA-tools will work till 15 June 2021): https://pilgway.com/~sergyi/3DCoat/3DCoat-4.9.72.dmg "3DCoat" for macOS has been signed and notarized with Apple. Ensure to check "System Preferences > Security & Privacy > General > click the "lock" > select "App Store and identified developers". When only the "App Store" is selected an error message is displayed "3DCoat-4.9.xx.dmg" can't be opened because it was not downloaded from the App Store. Your security preferences allow installation of only apps from the App Store. ============================================================================== 3DC-printing 4.9.04 https://pilgway.com/~sergyi/3DC-printing/3DC-printing-4.9.04.dmg ============================================================================== Linux Ubuntu 20.04 [4.9.75] (Fixed AUTOPO crash under Linux) Linux Ubuntu 20.04 [4.9.74] (Intel MKL from oneAPI) Linux Ubuntu 20.04 [4.9.72] (BETA-tools will work till 15 June 2021) Linux Ubuntu 20.04 [4.9.70] (fixed problem "Empty window Smart Materials"): If you install "3DCoat 4.9.70" under Linux after running "3DCoat 4.9.69" or earlier then to fill the window "Smart Materials" in "3DCoat 4.9.70" please remove four items: Two empty files "~/Documents/3D-CoatV49/ToolsPresets" and "~/Documents/3D-CoatV49/patterns"; One folder "~/Documents/3D-CoatV49/Temp/Unzip"; One file "~/Documents/3D-CoatV49/Temp/UnzipAlways/smart_materials_4_8.done". After removing these items run "3DCoat 4.9.70". The window "Smart Materials" will be filled. [3DCoat] https://pilgway.com/~sergyi/3DCoat/3DCoat-4.9.75.tar.bz2 [Test Stroke] https://pilgway.com/~sergyi/TestStroke/TestStroke.tar.bz2 Linux CentOS 6 [4.8.23]: https://pilgway.com/~sergyi/3DCoat/3DCoat-4.8.23.tar.bz2 We stopped to build "3DCoat" under old Linux CentOS 6 ("GCC" compiler from old CentOS 6 makes errors during optimizations). Soon we will try to make native "3DCoat" build under newest Ubuntu using its latest "GCC". How to create shortcut 3DC-printing 1.1.09 https://pilgway.com/~sergyi/3DC-printing/3DC-printing-1.1.09.tar.gz ============================================================================== Release Notes: 14.06.21 4.9.74 (stable) - The "Beta tools" trial extended. - Stencils for Pose tool work correctly. 15.03.21 4.9.72 (stable) - Fixed import meshes with seams into retopo room. - Applied most of the user's texts provided by the translation system. 10.03.21 4.9.71 (stable) - Trial for beta features extended. - Seams problem for shaders solved (when you load bump map for shader). 24.11.20 4.9.67 (stable) - fixed particular seams problem - painting over geosphere produces seams in the middle of the big UV-island. 18.11.20 4.9.66 (stable) - fixed FBX UV-set importing problem (bot usual, rare problem). - HSV control corrected to achieve true black color if need. - If the pen created from the TIFF/PNG/PSD the zero-depth will be taken from the corner of the picture instead of using RGB(127,127,127) - Fixed symmetry and stencil in paint tools. - Symmetrical copy corrected. - Opacity in color map taken into account in smart materials. 4.10.20 4.9.65 (stable) - Better visualization of the currently selected element - pen, stencis, material, shader... - Names of smart materials in materials list. - Fixed crash - rename shaders folder. - Cylinder primitive UI corrected. - Fixed stencil & cutoff issue with transformed volumes. - Fixed Freeze in polygon mode issue (dependence on radius) - Fixed crash during the panorama loading 22.09.20 4.9.63 (stable) - Prefs->Beta->Treat retopo groups as objects, text and hint inverted, this option tweaked to be safer for users that never use it. 22.09.20 4.9.62 (stable) - Cutoff with curves stability improved. - Corrected mapping parameters dialog. - Tools panel in Tweak room restored. - Re-enabled very old option (Prefs->Beta->Treat retopo groups as materials) in settings that allows treating retopo groups as materials instead of objects. This is just for tests, I way not guarantee that it will be kept in the future. - Correct Presets panel in the Activity bar. - Correct saving settings in the Brush Engine. 18.09.20 4.9.61 (stable) - Brush engine polished essentially, parameters split into sections, Build Up mode remastered. - Brush engine got (optional) mode similar to the "Absolute brush" action. It is in the buildup settings. - Jitters for the brush engine. - Presets & surface tools in voxel mode are working correctly. - Fixed mesh corruption in the retopo room during the subdivision (sometimes). - Fixed possible infinite loop in AO calculation. - Fixed strange offside shadow of the activity bar. - Fixed problem of stencil + disabled "Show voxels in paint room" - Fixed unmovable mapping settings dialog. 1.09.20 4.9.59 (stable) - Pivot option - rotate around the camera origin. - Fixed ghost & autosave problem. - Fixed sphere tool "From start point" issue - Symmetry & lasso drawing with symmetry working correctly. - Principally new buildup mechanism for BrushEngine. Now buildup and non-buildup brushes act exactly the same, the difference starts when you will stroke the same place many times. Non-buildup reaches some height limit, buildup grows infinitely (but slowly) if the modifier allows. 26.08.20 4.9.58 (stable) - Cloth tool PAUSE problem fixed. - Dependency parameters disappearing fixed. - anisotropic noise fixed (in noise tool) A lot of improvements in Brush engine - New modifiers - Relax, Sharpen, Eat details. - New brushes - Sharpen, Super smooth. That brushes are valency - independendent, based on reprojection onto the regular grid. Sharpen performs local pinch toward the convex/concave details of the surface. - Roof pinch to preserve details during the pinch. - Plane offset problems fixed. - Position sampling introduced. - Picking normals and position methods separated in UI. 19.08.20 4.9.57 (stable) - Essential render update! Screen space reflections and lights! Much more realistic render. Works if Beta tools enabled and corresponding checkboxes enabled in render room. Videos: Screen space_1597734813.mp4 0-04-0a-e473ec53efaf83393500a3b671bdd010f87ab0a7e590eb1150ea962229731601_b0e203de.mp4 0-04-05-c5040ad6ea8ae2012b05523540097e83cc7e4ebdb753bc49d73555cf9a3806d9_9935ee06.mp4 0-04-05-c5040ad6ea8ae2012b05523540097e83cc7e4ebdb753bc49d73555cf9a3806d9_9935ee06.mp4 - Stencils supported in brush engine. - Angular pinch modified to change pinch and flatten independently. Roof pinch brush introduced. - A bit slowed translation with Space mode for better control, especially in ortho mode. - Boundary green ref image gizmo part works correctly. - Opacity slider for the color of the smart material layer. It solves the old standing problem when layers with white color are becoming transparent. - Fixed problem of N-Gon primitive in voxels when the inner radius is zero. 29.07.20 4.9.56 - Seems 3D-Connexion support was causing lags when wireless mouse used. So 3D-Connexion support was completely rewritten from scratch. So it mey differ in feeling, but FPG is bigger now. - Fixed "grey pattern" problem during caching. - Axial tool works correctly in voxels, instance off. - Cut&Clone supports symmetry and soft booleans. - Important symmetry addition - "Translation symmetry". It is enabled obly is beta tools enabled. It allows to paint/create periodical structures in space. - Downgrading voxel mesh return to voxel mode if you edit the proxy. -------------------------------------------------------------------------------------------------------------- 20.07.20 4.9.55 (stable) - Correct job of Sketch tool, correct interaction of sketch with new curves. - Correct move for move in voxel move when there is no immediate voxelization. - Correct support of selected volumes during Sculpt booleans. 3D-Coat tries to keep selection unchanged whenever possible. - I hope Activity finally fixed -------------------------------------------------------------------------------------------------------------- 7.07.20 4.9.54 (stable) - Activity bar disappearing fixed (I hope this time finally- Possibility to disable axial translation bars. - fixed freeze with empty STL. 6.07.20 4.9.53 (stable) - fixed color control issue. - Activity bar disappearing fixed -------------------------------------------------------------------------------------------------------------- 1.07.20 4.9.52 (stable) - Primitives in Voxels got important improvement - good quality of edges even in low resolution. Edges are smoothed a bit instead of pixelation. - Cutoff with new curves improved, more accurate cutoff. 24.06.20 4.9.51 (stable) - Undercuts tool got the possibility to make injection molds/ This is a beta feature, present in 4.9 temporary just for testing and preview. 0-04-05-e30ebdabb250053b711f1a9121a406fb17556e274370e7e70eab87a96fa7c463_8d3d3534.mp4 - Projector tool, see the navigation panel, light icon. The description: "You may project any texture through the whole scene similar to the projector. This is just for the reference, it does not influence any color or material properties." - The activity bar on the top right presented. It shows the current state of mask/material/shader/vertexture etc. This is preview/beta feature, turn on on Prefs/beta if need. - Fixed problem related to the Merge down (empty layer). - Fixed problems related to 3D-lasso + hide. - Fixed crash in scenes that contain references - Fixed complex faces triangulation in paint and retopo room. - "Smooth All" in voxels got a degree that may be > 1. So you may repeat smoothing multiple times. - When the curve tool active the transform gizmo disabled. - View->Show voxels in the paint room stored in settings will be kept between sessions. - Correct resizing primitives icons. - Fixed problem when the user assigns a read-only folder as a data path. Now coat checks if the folder is writable. And in case if 3D-Coat not loads it offers what to do. -------------------------------------------------------------------------------------------------------------- 10.06.20 4.9.49 (stable) - Unhide with CTRL+lasso problem fixed. - Possibility to turn off hard-coded keys assignment to gizmo (QWER). See the Preferences->Tools. - Gamma inverted in Textures->Adjust->Gamma for similarity with other applications. - Cavity/AO baking user settings stored for re-usage later (into XML-s) - Text-based STL import problem fixed. - Occlusion dialog got gamma correction control. 7.06.20 4.9.48 (stable) - Fixed freeze+holes problem. - Fill tool got an important option - limit the expansion by the angle between faces. - New options in preferences for AO/Curvature layers - calculate default values/ask with dialog/skip calculation. -------------------------------------------------------------------------------------------------------------- 4.06.20 4.9.47 (stable) - Gizmos got some "invisible thickness" for ease of capturing. 29.05.20 4.9.46 (beta, close to stable) - Fixed lag after navigation when Incremental render used in sculpt room. It resulted with better sculpting performance on high-poly meshes (50M+). - Fixed warp/bend/twist preview. Now it works over selected only. - Modulate/Modulate 2X handles masking by layer correctly. - Transform gizmo got possibility to separate (if need) scale, rotate, translation using keys (QWER) or droplist. -------------------------------------------------------------------------------------------------------------- 25.05.20 4.9.45 (beta, close to stable) - Different view modes for the retopo mesh - separate options for wireframe, seams, sharp edges, colored islands preview, smooth mesh view. - Fixed incorrect selection in UV window (slowly mowing gizmo. growing polycount...) - Activation surface presets will not trigger to voxels to surface if this surface mode supported in voxels. - Items sorting in Windows->Popups menu. - Fixed shaders edit problem. -------------------------------------------------------------------------------------------------------------- 17.05.20 4.9.44 (beta, close to stable) - Preferences rearranged. Export Tab. Units for FBX export, important for the correct scene scale! - Export dialog essentially streamlined. -------------------------------------------------------------------------------------------------------------- 12.05.20 4.9.43 (beta, close to stable) - "Factures" renamed to "VerTextures" because it is exactly what factures are - Vertex Texturing - After baking, we finish at Layer1, not Layer0. - Possibility to import Quixel materials as VerTextures. - Baking Curvature improved, the better quality of smoothed part of the curvature. - Correct refresh of the Color Swatches window. -------------------------------------------------------------------------------------------------------------- 6.05.20 4.9.42 (beta, close to stable) - Z-up option restored. - Much better quality of "Expand/tie off" for patches and tubes for curves modifiers. - Factures rendering corrected. -------------------------------------------------------------------------------------------------------------- 27.04.20 4.9.41 (beta, close to stable) - 3D-printing friendly mode in start thumbnail. - Catmull-Clark subdivision in retopo room. Two different commands - "Subdivide selected" and "Subdivide whole group". Enable in preferences, Beta tools. - Edit->Preferences reorganized, Beta section moved to own tab. - Optional "Factures" room - may be turned ON in Edit->Prefs->Beta - Possibility to set a special folder just for textures in the export dialog. - Smooth, SHIFT, CTRL+SHIFT smoothing options supported in Voxel mode in the surface section. - Click on Downgrade/Restore will not cache/uncache immediately to avoid unintended action. - SHIFT and CTRL+SHIFT mechanism changed in Sculpt room to prevent incorrect CTRL+SHIFT action. - Fixed "Geometry->Weld vertices". Not it does not corrupt meshes even if mesh structure is wrong. It allows to use this command as "mesh healer" if mesh becomes corrupt. - Speed-up for the "Remove strenching" lag at the end of stroke. - Fixed brushing in surface mode over transformed volumes. - Correct displacement painting (in paint room) for transformed volumes. - Previewing (and other visual) problems of Tapering tool solved. - No pen controls in Primitives/Transform/Bas-relief/Undercuts tools (was distracting and unnecessary) - Constructor tool UI problems solved (too big icons). -------------------------------------------------------------------------------------------------------------- 11.04.20 4.9.39 (stable) - Solved problem of jagged line with spline stroke painting. - Fixed hints issue (over drop-down items) -------------------------------------------------------------------------------------------------------------- 09.04.20 4.9.38 (stable) - Restored "Align to view" in the transform gizmo. - Fixed situation when scene becomes invisible during AUTOPO. - Correct job of "Spikes" tool with model profiles. "One segment" and "Embed ends" for the "Spikes" tool. - Fixed Merge down issue for layers filled with materials with semitransparent dirt. Also AO layer does not overwrite bottom layers opacity. - Fixed shadows issue (in voxels mode). 03.04.20 4.9.37 (stable) - Move tool speedup 5-8x, Shift tool recovered, "Ignore back faces" disabled by default for the Shift tool. - "Voxeloze immediately" option in Move tool. This option allows to postpone voxelization, do it after multiple moves, not immediately. - Removed unnecessary autosave.tempfile* items from the Autosave menu. - Analysed crash reports, fixed several unsafe code pieces. -------------------------------------------------------------------------------------------------------------- 02.04.20 4.9.36 (stable) - Fixed crash in spikes tool. - Improvements in export constructor: possibility to swap texture type and uv-set name, possibility to skip uv-set name if each us-set stored in own folder. - Stamp mode issues fixed - Some RFill issues fixed, related to Undo and flipped faces. - Better compatibility with Blender (difference in "Open In->Blender" and "Open in original App") - Fixed Still images "close guides" refresh issue. -------------------------------------------------------------------------------------------------------------- 26.03.20 4.9.35 (stable) - Little fix in Objectify hidden - only objectified object selected (not both as before). - Voxel->Surface undo issue fixed. - Auto-refresh if color/depth/... view mode changed in sculpt room. -------------------------------------------------------------------------------------------------------------- 24.03.20 4.9.34 (stable) - Fixed "Apply symmetry" when some faces are hidden. - Important fix for blender applink. - Fixed freezing during rectangle selection (in some cases). -------------------------------------------------------------------------------------------------------------- 22.03.20 4.9.33 (beta, very close to stable!) - Fixed holes in the coverage of "Fill entire layer", "Fill layer" commands. - Fixed Retopo Import/Export - previously all edges were marked as sharp during the import, sometimes a crash was possible during the export. - Fixed painting with smart material using the airbrush tool. - Non-recursive search in Downloads for auto-installing to avoid lag at strtup. -------------------------------------------------------------------------------------------------------------- 20.03.20 4.9.32 (beta, close to stable) - Full path to the texture shown in smart material's hint. - Correct Res+ for layers if layers' opacity is partial (slightly darker spots at the edge). - Fixed object disappearing after clicking on the shader. - Several applink-related problems solved - Open GL shaders problem fixed. - Paint->Transform tool works correctly with freeze. -------------------------------------------------------------------------------------------------------------- 17.03.20 4.9.31 (beta) - Fixed painting with a rectangle over UV window - If several UV sets using the same name, user will be asked to rename. - Tweaking vertex position with RMB updates mesh normals correctly. - Invisible faces in "flat" mode issue fixed. - Even smarter Blender support (auto selecting normals and export preset) -------------------------------------------------------------------------------------------------------------- 15.03.20 4.9.30 (beta, very close to stable) - 3D-Coat imports external maps during PPP import much more smartly. It recognizes gloss/roughness/metalness maps and puts them to the corresponding layers. - Fixed a lot of stuff related to AppLinks. Now Blender AppLink works as expected, all maps transferred to Blender as expected. Anyway you need to set in preferences "Blender" normalmap preset. - Fixed problem of choosing new attached material by single click. - FBX & multiple UV sets problem fixed. - Correct text via F9 moved to Help menu. - Fixed lag during the 3D mouse navigation 10.03.20 4.9.29 [beta] - Bend Volume polished, accurate and uniform model deformation. Support of spline profiles (Splines palette). - 'H' hotkey works in curves editor as well. -------------------------------------------------------------------------------------------------------------- 8.03.20 4.9.28 [beta] - Jitters in the Bend Volume tool. Now, this tool may be used as an array of bent objects. For example, for scales or spikes over the skin. - ENTER in curves editor will lead to fill area using the current tool for closed curves and brushing along the curve for open curves. It is exactly like it was for old-style curves. If you need to run the brush along a closed curve - use the RMB menu for curves. - Fixed crash in the Magnify tool. - Old-style curves recovered. -------------------------------------------------------------------------------------------------------------- 5.03.20 4.9.27 [beta] - "Bend volume" tool to bend objects in scene along the curve. - Eraser/Slice tool in new curves (polished) - Compatibility with Quixel materials. If you download Quixel material into "Downloads" 3D-Coat will automatically notify you that new material downloaded and offers you to install it as material or shader. - The same happens if you download smart materials pack from the 3D-Coat materials store. - Correct symmetry support for all retopo/select commands. Split selected edges supports SHIFT snapping. - Fixed free-form primitives UI in retopo room. - AUTOPO from main menu fixed - CopyClay restored - Restored pinning menu items. - SpaceNavigator lags (probably) fixed. - Corrected running brush along curve (no gaps). -------------------------------------------------------------------------------------------------------------- 16.02.20 4.9.26 [beta] - Save/Load layers with attached materials restored. - Correct work of Strips in BaseBrush derivatives. "Stitches" brush as example. - Correct job of spline stroke, run brush along curve with strips. - Fixed problem of general symmetry and new brushing system. - "On plane" constraints accessible in Retopo room. -------------------------------------------------------------------------------------------------------------- 16.02.20 4.9.25 [beta] - fixed crashes in 24. -------------------------------------------------------------------------------------------------------------- 15.02.20 4.9.24 [beta] - The new level of quality and speed in realtime cloth simulation in 3D-Coat. - Fixed Retopo -> Connect for vertices, now each pair of vertices split face only once per operation, it allows to create edge loops in sequence Edges->Cut->Connect. - Preventing the unexpected voxelization of the mesh during the autosave. - Fixed Angulator modifier in no-buildup mode. - Holes problem fixed in toothpaste tool. - Fill holes tool recovered. - Default presets included, distributed by folders. -------------------------------------------------------------------------------------------------------------- 2.02.20 4.9.23 [beta] - Fixed crash in Copy/Paste for custom brushes alphas. - Smart pinch brush as an example of a new brushes system. It detects the crease point automatically. 9XCi7J6PoX.mp4 - brushing and instability problems fixed. -------------------------------------------------------------------------------------------------------------- 29.01.20 4.9.22 [beta] - Fixed surface corruption in voxel mode when the user switches from surface deformation to the move tool. - Fixed zero-ing eraser degree problem with hotkey. - Possibility to provide icon for custom tool (Brush engine) (Attention: Using new Buid engine version build, you run the risk of losing your old presets.) - Curves editor window tweaked a bit - better control over points, snapping with SHIFT. - Correct saving loading of cached volumes in case of huge scene. - More predictable curve points moving in curve editor window. - Several problems related to hotheys fixed. - Material texture correct preview (for planar mapping) in viewport after drag and drop of material. - Slicing tool in new curves toolset. - Principally fixed problems of "UI control loosing" -------------------------------------------------------------------------------------------------------------- 19.1.20 4.9.21[beta] - BrushEngine multiple fixed and corrections. (Attention: you run the risk of losing your old presets.) - Curves tool multiple fixes: scale/rotate with new gizmo, correct symmetry support. - Drag&Drop image to smart material refreshes material preview. - Up/Down arrows in material editor. - Tiff correct support (4.1.0), including Zip compression. - Fixed different problems of models/splines/retopo models palette. -------------------------------------------------------------------------------------------------------------- 19.1.20 4.9.20 - BaseBrush as new universal mechanism to create custom brushes. (Attention: you run the risk of losing your old presets.) - Completely new Alphas creation mechanism. - Possibility to bypass dialogs in Autopo menu - Removed old-style gizmos from Curve/Text tools. - Fixed disappearing mode selector in Pose tool. - Fixed voxelization with auto-closing holes problem (mesh destruction in some cases) - Fixed problem with double undo after "Remove stretching" - Clone and Degrade under VoxTree restored. - Fixed overlapping VoxTree UI elements in some cases. - Better support of multiselection in AUTOPO. - Fixed problem of unresponsive retopo layers - RFill and seams problem fixed -------------------------------------------------------------------------------------------------------------- 3.1.20 4.9.19 (beta) - undo, holes problems fixed (was in 18) - voxel tools corrected (carve, sphere) - Res+ corrected. -------------------------------------------------------------------------------------------------------------- 1.1.20 4.9.18 (ustable, link reverted) - Res+ works correctly for really large meshes (may subdivide up to 160 m with 32 gb ram). - Delete Material Editor layer crash fixed, restored possibility to mode layer up/down and move materials window. - Baking of intersecting objects without "blur" between layers. - Correct stamp in the sculpting room. -------------------------------------------------------------------------------------------------------------- 23.12.19 4.9.17 (beta) - Much much faster Res+ command - Cube retopo primitive parameters fixed - Fixed black areas outside the realtime padding (not so critical, but looks better in UV window). -------------------------------------------------------------------------------------------------------------- 21.12.2019 4.9.16 (beta) - Correct job of Vertex lines/Vertex curves in Voxel mode. - "Create extension" dialog improved to be easily usable. - Much faster curvature smoothing in curvature calculation dialog. It allows getting wider curvature "tale" and better quality of edges texturing with smart materials. - The curvature calculation method (optional) that is less sensitive to padding quality and islands intersections. But less precise if normalmap used. - Problem of baking with multiple UV sets solved. - Fixed lags during scrolling - reported stability issues fixed. -------------------------------------------------------------------------------------------------------------- 12.12.2019 4.9.15 (beta) - Bend/Warp tools are creating new layer with bending result if baking to layers enabled. - Much faster turning to proxy for huge scenes. - Fixed several issues related to the smart materials painting - attached materials/painting materials in UV window etc. - Fixed crash in "Fill entire layer" and other similar. This is important stability fix. - Fixed crash in occlusion calculation for non-square textures. -------------------------------------------------------------------------------------------------------------- 8.12.2019 4.9.14 (beta) - Fixed crash during curvature calculations for non-square texture. - The selection bar to indicate the current element in different items lists. - Invert selected in retopo streamlined. Separate buttons to invert all selected and invert selected in the current group. Invert selected in the current group does not touch selected in other groups. - Primitives history window fixed. - Bend/Twist/Warp tools introduced in voxels/surface. All of them compatible with sculpting layers, all changes will be gathered into sculpt layers. - Stability fixed using automated bug reports. -------------------------------------------------------------------------------------------------------------- 2.12.2019 4.9.12 BF4 (beta) - Fixed problem when smart material/fill thumbnail was patrial for sculpting objects. - fixed crash in primitives if items selected from models list. - Support of multiple lines of folders in the items list. The maximal amount may be changed in Edit->Preferences->Theme->Max. amount of lines in the folders list. - Retopo via decimation restored, RMB over selected performs over selected, RMB over not selected decimates just one object. - fixed strange floating elements in gizmo - Possibility to drag&drop VoxTree objects, retopo objects to the Pens palette. - Color HDR-s import finally fixed -------------------------------------------------------------------------------------------------------------- 28.11.2019 4.9.12 (beta) - Curvature calculation routine got much better flexibility, the possibility to mix short-range, smoothed and long-range curvatures arbitrary. - Fixed dirty problem of dot appearing before stroke (sometimes). - Correct cavity baking for stacked islands in the UV map. - Panoramas list improved, items present as tiles, dockable. - Mono, 32 bit, Grey-based as an option for the Export constructor - Fixed blocking problem of curve/texture editor in smart materials editor. - Edit/remove scripts history items. - Fixed incorrect behavior of "Brush along stroke" when curve consists of linear chunks. - Scripts creation/execution fixed. - Drag&drop models/items for pens/strips/models/splines restored - LockCamera works in render room as well -------------------------------------------------------------------------------------------------------------- 21.11.2019 4.9.11[beta] - Restored missing "Edit curves" in pens tab. - 16K support in "Change mesh & texture resolution." - Layers masking correct functioning restored. - stability and UI issues fixed. -------------------------------------------------------------------------------------------------------------- 17.11.2019 4.9.10 [beta] - Corrected EXR export using export constructor. Correct support of mono (R) export. - Correct direction of alpha with stamp mode, stamp works if the pen is on empty space as well. - Fixed 16k AO and light baking. - Correct Windows->Store/restore workspace. - Navigation within the image color picker restored. - Mark seams with SHIFT corrected. - Fixed .HDR panoramag import problem, it was importing as greyscale. - a lot of small bugs fixed. -------------------------------------------------------------------------------------------------------------- 12.11.2019 4.9.09 [beta] - Reference/stencils painting streamlined. No switching to surface mode when the ref is painted. Auto-switch to the paint room. Duplicated stencils appear in UI immediately. - Rect selection enabled for vox hide. - Possibility to manipulate points of curves in "add curve points" mode. - Cell hide got rectangular/ellipse etc modes back. Hide with CTRL works correctly. - Rename/update hint for presets works correctly. - Delete/Clear all for Presets work correctly - Drag&Drop for presets items. -------------------------------------------------------------------------------------------------------------- 8.11.2019 4.9.08 [beta] - Freeze menu in voxel mode performs correctly - expand/smooth, invert... - Fixed problem with saving render result - Select edge loop with SHIFT, unselect with CTRL SHIFT become more intuitive. Try different conbinations. There are a lot of intuitive combo-s. - Speedup of many laggy operations, especially in Undo, Empy UI switch, scene loading etc. - Booleans in curves allowed by drag&drop - a lot of critical bugs fixed. -------------------------------------------------------------------------------------------------------------- 1.11.2019 4.9.07 [beta] - Presets got folders structure. - Possibility to assign hotkeys to curves RMB menu. Hotkey will act as if you clicked RMB over the curve under cursor and performed the action. Same rule acts for sculpt objects. - Correct "Reset space" in transform tool - in correspondence with tooltip. - Default colors for seams/sharp/sharp seams changed to more bright. Generally, you may tweak all that colors in preferences. - Lasso works correctly in voxel tools - it cuts surface where applicable. Apply button appears when it should appear. - Fixed empty floating windows problem. - Restored View Size option in render settings. - More tools included in Voxel/Surface toolset. - A lot of bugs reported in this thread fixed. -------------------------------------------------------------------------------------------------------------- 21.10.2019 4.9.06 [beta] - There was a very essential refactoring of 3D-Coat, around 40% of all source code changed. The purpose was to make code less redundant, easier to develop, better documented and easily extendable. It was a huge amount of job. - Key to edit text changed - now F9, not F2 - Fixed fundamental materials problem that arises when a user makes materials using textures of the same name from different folders. Making the distributable package was messing the textures. - More intuitive primitives preview - gizmo and object preview becomes transparent as soon as you will apply the primitive to make changes visible. As soon as you will move the gizmo or undo, the preview of primitive will get back. - the same works for curves/text - Action along curve works better, more smooth strokes, pinch tool works without strange "stitches". - Compatibility of Sculpt Layers with proxy mode. - Correct work of sculpt layers with extrusion by rect/curves selection. - Copy & Subtract From... in VoxTree RMB to subtract without destroying the source volume. - Possibility to hide rarely used gizmo elements. - Seams, Sharp edges, Seams over sharp edges are marked with different colors for convenience. - Import of the model with textures is seamless. In previous builds roughness/gloss textures were producing seams. - Freeze included in voxel/surface toolset. - Shaders editor (by RMB) updated - better controls, textures preview, possibility to use bump/depth texture for the normalmap slot. As soon as you will choose a texture that does not look like normalmap, it will be converted to normalmap-like look automatically. - Apply button for all tools that may require ENTER to commit action, like Split, Clone, Cut&Clone. It is applicable if you are using new curves. Render room changes: There you can now: 1. Render individual passes 2. Customize the silhouettes in the render and in the viewport (this is important for the artist, since the person perceives the picture according to the silhouettes and the artists begin to draw from the silhouettes. 3. Set up presets (for example, to quickly look at silhouettes or different lighting) 4. Volumetric fog with shadows. 5. Fixed a bug with shadows in shaders, now they are clearer and do not hang in the air. 6. Render video to one mp4 file 7. New interface 8. Automatic assembly of psd with layers so that the artist can work with individual passes and light sources in Photoshop 9. Fix toon shaders in render 10. You can save render settings to a file and read from the file 11. The light sources from the panorama now have a different density depending on the brightness, which allows you to quickly get a good result and clear, detailed shadows that convey the shape of the light source, glow from the sun, etc. (the custom panoramas need to be reimported that the light sources recalculated correctly) -------------------------------------------------------------------------------------------------------------- 9.08.2019 4.9.05 (beta) - Fixed UDIM import crash when option "Import tiles as UV sets" turned ON. - Fixed problem of loading obj files that contains objects/materials with spaces. Baking with names correspondence supports names with spaces as well. - Random crash in retopo fixed (was happening sometimes after faces deleting) 2.08.2019 4.9.04 (beta) - Brush relax with shift depends on smooth degree over the pen. - Invert selected in retopo/select - correct OpenCL.dll included -------------------------------------------------------------------------------------------------------------- 31.07.2019 4.9.03 - paint with CTRL urgent issue fixed. Now CTRL inverts depth as usual, CTRL + SHIFT erases, SHIFT smoothes. -------------------------------------------------------------------------------------------------------------- 26.07.2019 4.9.02 (beta) - Retopo commands like shell/extrude/etc... will not follow mouse movements, all extrusions will be commited only with the gizmo manipulations. - Navigation keys assignment fixed. - Painted metallicity is not destroyed by cutoff. - Fixed different problems related to attached smart materials. - Essentially faster switching between smart materials. - CTRL in paint mode works like eraser if smart material enabled. - better quality of brushing along drawn curve (especially if curve has not much points). - Removed duplicate messages about layers locking Link to comment Share on other sites More sharing options...
Advanced Member artofcharly Posted July 23, 2019 Advanced Member Share Posted July 23, 2019 Yeah! Congrats to all with this awesome version! 1 Link to comment Share on other sites More sharing options...
Javis Posted July 23, 2019 Share Posted July 23, 2019 Congrats on the new release! Thanks for your hard work over the years building up to this new version, I know it's been a long road. 1 Link to comment Share on other sites More sharing options...
Advanced Member Mystical Posted July 23, 2019 Advanced Member Share Posted July 23, 2019 Awesome was not expecting 4.9 so suddenly, a nice surprise today for sure. Link to comment Share on other sites More sharing options...
Advanced Member puntoit Posted July 23, 2019 Advanced Member Share Posted July 23, 2019 Thanks for the 4.9 release. Looking forward towards the further journey. Link to comment Share on other sites More sharing options...
Contributor Rygaard Posted July 23, 2019 Contributor Share Posted July 23, 2019 Congratulations on the new path of success!I hope with version 4.9 we all have successes and winners!I have some doubts:1) I have a Pro license. Will I be able to upgrade normally to 3d-coat 4.9 or will I have to get a new license?2) 3D-Coat 4.9 which is available for download already includes Sculpt Layers or will we have a SL beta version?3) Does 3D-Coat 4.9 already have the new Brushes and Alphas system?If 3D-Coat has this new system, I would like to know if my brushes presets are still compatible with the new system.Thank you so much for the hard work on this great program! Congratulations! Link to comment Share on other sites More sharing options...
Member Lizbot Posted July 23, 2019 Member Share Posted July 23, 2019 Thanks for the new version, quick question, when i installed it, it deleted all the custom brushes, models, materials etc i had saved, how do I get those back. Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted July 23, 2019 Reputable Contributor Share Posted July 23, 2019 2 hours ago, Rygaard said: Congratulations on the new path of success!I hope with version 4.9 we all have successes and winners!I have some doubts:1) I have a Pro license. Will I be able to upgrade normally to 3d-coat 4.9 or will I have to get a new license?2) 3D-Coat 4.9 which is available for download already includes Sculpt Layers or will we have a SL beta version?3) Does 3D-Coat 4.9 already have the new Brushes and Alphas system?If 3D-Coat has this new system, I would like to know if my brushes presets are still compatible with the new system.Thank you so much for the hard work on this great program! Congratulations! I don't know about the brushes, but all 4.x.x versions are free updates. Link to comment Share on other sites More sharing options...
Contributor Rygaard Posted July 23, 2019 Contributor Share Posted July 23, 2019 11 minutes ago, AbnRanger said: I don't know about the brushes, but all 4.x.x versions are free updates. @AbnRanger Thanks for answering me.I will upgrade when 3d-coat 4.9 has Sculpt Layers version. I can no longer work on 3d-coat without Sculpt Layers. It is very important for my workflow.I think only in the beta versions of 4.9 will we have Sculpt Layers and the new tools.I thought that in this new version 4.9, we would have the new system of Brushes and Alphas.I keep dreaming about features that would surely make a big difference in sculpting and sculpting detailing in 3D-Coat:If anyone is curious, these would be the 5 features I would very much like 3d-coat to have. Maybe one day...Sorry, I know this is not the time to ask for implementations, but it costs nothing to share something that would greatly improve Sculpt Room. 1.Plane Offset: https://youtu.be/k0eZ17X_E3o2.Sample Bias: https://youtu.be/_1Q2gI1QB3s3.Curve FallOff: https://youtu.be/5kWxf_ek-tg4.Size: https://youtu.be/VHbjSgxFfOQ5.Adjust: https://youtu.be/MvOZRSbk280 Link to comment Share on other sites More sharing options...
Advanced Member jene Posted July 23, 2019 Advanced Member Share Posted July 23, 2019 Development thank you. Link to comment Share on other sites More sharing options...
Advanced Member puntoit Posted July 23, 2019 Advanced Member Share Posted July 23, 2019 sorry to report the first bug. When using the Brush tool in 3dc_V4_9-01-64 Gl as a conform tool by reducing the Smooth strength down to 0 in order to just get the retopo cling to the voxel object it still does a smoothing and therefore distorts the retopo mesh. Link to comment Share on other sites More sharing options...
Carlosan Posted July 24, 2019 Share Posted July 24, 2019 13 hours ago, Lizbot said: Thanks for the new version, quick question, when i installed it, it deleted all the custom brushes, models, materials etc i had saved, how do I get those back. //edited Use the command Migration Master to relocate 3DC data. Hope it help Link to comment Share on other sites More sharing options...
Member Lizbot Posted July 24, 2019 Member Share Posted July 24, 2019 1 hour ago, Carlosan said: Use the command Relocate 3DC data. Hope it help Thank you, i used migration master under the help menu which i found by accident and its restored everything. Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted July 24, 2019 Author Share Posted July 24, 2019 11 hours ago, Rygaard said: Congratulations on the new path of success!I hope with version 4.9 we all have successes and winners!I have some doubts:1) I have a Pro license. Will I be able to upgrade normally to 3d-coat 4.9 or will I have to get a new license?2) 3D-Coat 4.9 which is available for download already includes Sculpt Layers or will we have a SL beta version?3) Does 3D-Coat 4.9 already have the new Brushes and Alphas system?If 3D-Coat has this new system, I would like to know if my brushes presets are still compatible with the new system.Thank you so much for the hard work on this great program! Congratulations! Look the first post, updated, inserted SL links. Brushes and Alphas are still in development. A bit paused because we are developing nodal system that is required to finish brushes system. 2 Link to comment Share on other sites More sharing options...
Contributor Rygaard Posted July 24, 2019 Contributor Share Posted July 24, 2019 1 hour ago, Andrew Shpagin said: Look the first post, updated, inserted SL links. Brushes and Alphas are still in development. A bit paused because we are developing nodal system that is required to finish brushes system. Thank you. Congratulations Andrews. Link to comment Share on other sites More sharing options...
Contributor Rygaard Posted July 24, 2019 Contributor Share Posted July 24, 2019 Hi! I used the coat_data_path file in version 4.8 which directed files and folders to another hd.I created a new folder for 3d-coat version 4.9 and installed the program.How do I install version 4.9 directing to the HD folder I mentioned above? (Because there is my presets and many others important things).Could you please guide me by telling me the correct steps?I don't know if I need to copy and paste the coat_data_path file that was previously used (4.8 folder) or if I just need to go to the help menu and use the migrate option. Thanks for the help... Link to comment Share on other sites More sharing options...
Member wlokaz Posted July 24, 2019 Member Share Posted July 24, 2019 Hi ! I installed version 4.9.01, but the program requested a serial number. When I put my serial number on 3D Coat profesional 4.8.44, the program did not accept it. What should I do? Is my serial number still working? Do I have to pay anything? Please help. Link to comment Share on other sites More sharing options...
Member wlokaz Posted July 24, 2019 Member Share Posted July 24, 2019 After another attempt, the program took my serial number. Whew. Thank you very much for the latest version. This program is my friend on a daily basis :-). Please, at the same time, pay attention to the smoothing brush - at lower densities the grid works too much even when the power is reduced to "0". By the way, I warmly greet the developers of the program and the entire group of users. Link to comment Share on other sites More sharing options...
Member deburger Posted July 24, 2019 Member Share Posted July 24, 2019 12 hours ago, Lizbot said: Thanks for the new version, quick question, when i installed it, it deleted all the custom brushes, models, materials etc i had saved, how do I get those back. ... 7 hours ago, Lizbot said: Thank you, i used migration master under the help menu which i found by accident and its restored everything. yep, 4.9 uses its own folder in user documents by default, so you have to move all your custom resources to the new location. Migration master can make this task really easy. Link to comment Share on other sites More sharing options...
Reputable Contributor Silas Merlin Posted July 24, 2019 Reputable Contributor Share Posted July 24, 2019 2 hours ago, wlokaz said: After another attempt, the program took my serial number. Whew. Thank you very much for the latest version. This program is my friend on a daily basis :-). Please, at the same time, pay attention to the smoothing brush - at lower densities the grid works too much even when the power is reduced to "0". By the way, I warmly greet the developers of the program and the entire group of users. Yes it does that if you don't use pressure, even at 0. You need to use a Wacom or similar, and you need to set stroke mode to "depth and opacity" Link to comment Share on other sites More sharing options...
Advanced Member Werner_Z Posted July 24, 2019 Advanced Member Share Posted July 24, 2019 (edited) Fantastic. Great work guys. Another bug unfortunately... Importing obj or fbx with UDIM tiles is a instant hard crash. That is a bad one, as allot of people use 3dcoat for it's great texture painting. //edit 9.08.2019 4.9.05 - Fixed UDIM import crash when option "Import tiles as UV sets" turned ON. udim_tiles.mp4 Edited December 1, 2019 by Carlosan fixed Link to comment Share on other sites More sharing options...
Reputable Contributor Silas Merlin Posted July 24, 2019 Reputable Contributor Share Posted July 24, 2019 having a 7 million tris sculpt on a vox layer in voxel mode and calling the light baking tool from the paint room makes me crash on 4.9.01SL both DX and GL Turning the mesh to surface mode before calling the light baking tool prevents the crash. Link to comment Share on other sites More sharing options...
Contributor artman Posted July 24, 2019 Contributor Share Posted July 24, 2019 Artifacts/holes issue with Cutoff tool + Soft Booleans, 4.9.01 DX not beta Holes and Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted July 24, 2019 Reputable Contributor Share Posted July 24, 2019 10 hours ago, Werner_Z said: Fantastic. Great work guys. Another bug unfortunately... Importing obj or fbx with UDIM tiles is a instant hard crash. That is a bad one, as allot of people use 3dcoat for it's great texture painting. udim_tiles.mp4 Is that happening when you check the IMPORT UV TILE AS SETS option in the Import Dialog? Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted July 24, 2019 Reputable Contributor Share Posted July 24, 2019 6 hours ago, lesaint said: having a 7 million tris sculpt on a vox layer in voxel mode and calling the light baking tool from the paint room makes me crash on 4.9.01SL both DX and GL Turning the mesh to surface mode before calling the light baking tool prevents the crash. To be honest, I don't think that was the use case for which it was designed. Light Baking is usually for low poly PAINT OBJECTS, meaning it's for low poly GAME assets, not high poly sculpting objects. Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted July 24, 2019 Reputable Contributor Share Posted July 24, 2019 6 hours ago, lesaint said: having a 7 million tris sculpt on a vox layer in voxel mode and calling the light baking tool from the paint room makes me crash on 4.9.01SL both DX and GL Turning the mesh to surface mode before calling the light baking tool prevents the crash. ....yes Occlusion Baking and Curvature are meant for both Paint and Sculpt Objects, but I don't think the developer of the Light Baking tools ever envisioned it would be used on a dense sculpt model. Link to comment Share on other sites More sharing options...
Reputable Contributor Silas Merlin Posted July 24, 2019 Reputable Contributor Share Posted July 24, 2019 23 minutes ago, AbnRanger said: To be honest, I don't think that was the use case for which it was designed. Light Baking is usually for low poly PAINT OBJECTS, meaning it's for low poly GAME assets, not high poly sculpting objects. Fact is it worked fine until 4.8.42 Since sculpt layers, I always paint the high poly. It saves a lot of trouble. You don't have to worry about seams, and most of all, if you make a mistake on the retopo mesh or uv, but discover it much later while painting the low poly, it is always a hassle to repair without losing the painting. It often means starting over, unless you are happy with a dirty repair in the tweak room. Anyway, here is a use case : You want to hand paint your object. My method is this : Bake light on the high poly. maybe also bake occlusion with sphere+hemisphere. Create a fill layer with a solid colour on a layer at the bottom of the stack. Switch to flat shading Paint on a layer on top of the stack with the help of the light baking information. 1 Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted July 24, 2019 Reputable Contributor Share Posted July 24, 2019 49 minutes ago, lesaint said: Fact is it worked fine until 4.8.42 Since sculpt layers, I always paint the high poly. It saves a lot of trouble. You don't have to worry about seams, and most of all, if you make a mistake on the retopo mesh or uv, but discover it much later while painting the low poly, it is always a hassle to repair without losing the painting. It often means starting over, unless you are happy with a dirty repair in the tweak room. Anyway, here is a use case : You want to hand paint your object. My method is this : Bake light on the high poly. maybe also bake occlusion with sphere+hemisphere. Create a fill layer with a solid colour on a layer at the bottom of the stack. Switch to flat shading Paint on a layer on top of the stack with the help of the light baking information. Interesting. I never imagined it used that way. Mainly just for Gaming Assets. Link to comment Share on other sites More sharing options...
Reputable Contributor Silas Merlin Posted July 25, 2019 Reputable Contributor Share Posted July 25, 2019 Well, the light baking tool isn't good enough for what it's intended for, imho. It doesn't bake reflections. You need Substance painter for that. That's the only thing I use Substance for, actually. i.e. Light baking with environement. However, used the way I described, it is perfect, as a base for hand painting. It brings out the sculpted details and gives shadows so that you can see the actual shapes while being in flat shading mode. Link to comment Share on other sites More sharing options...
Advanced Member L'Ancien Regime Posted July 25, 2019 Advanced Member Share Posted July 25, 2019 (edited) Thanks so much for this. I've never been so excited by the release of a new 3D Coat update. It's getting some good positive press too, which is richly deserved. http://www.cgchannel.com/2019/07/pilgway-releases-3d-coat-4-9/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+cgchannel%2FnHpU+(CG+Channel+-+Entertainment+Production+Art) And is THIS ever some good news. "Holes in geometry are now automatically closed before voxelisation, and the closure operation is described as being “much more stable and powerful”. Edited July 25, 2019 by L'Ancien Regime 1 Link to comment Share on other sites More sharing options...
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