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3DCoat 4.9 BETA testing thread


Andrew Shpagin
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none of the tooltips work in the retopo room.

And yes like someone else said difficult to tell what the new icons stand for. Not very intuitive.

Green seams on green mesh in retopo room have become barely visible, no matter the light settings.


Also I don't know if the problem is new or not since this is the first time I spend a significant amount or time doing this, but there are issues with brushing on the uv preview :
It seems that the navigation method is to hold ALT + RMB and then drag with LMB. The problem is that when you do that and you happen to be clicking on geometry (because you are zoomed in and there is nowhere else to click), then you are moving vertices at the same time as panning the view.

The other prolblem is that I think brushing without a selection should be completely disabled :
If you brush without selecting, then you are not only moving vertices on the current uv map, but on all of them at once. So, when you switch the display to a different uv-map, you discover that you have scrambled everything.

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@pr1970 Appreciate the link to the video but I think that the video is not exactly a good example. I am still not really sure how this works. Are there any other videos you know of? I looked on Youtube but all the videos are very vague or just too much ramble. I just want a quick video on how this actually works in sculpt room?

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Saving a file after setting the (colour) opacity of the layer that contains vertex colour information for a sculpt object destroys all colour data from the layer.

When you reopen the file, the layer's opacity is back to 100 and all colour is lost.

-------

I wonder, should I continue giving my feedback ? there is no acknoledgement, confirmation, noone says if they can or can't reproduce these things, etc...

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Hi, In Surface Mode - Sculpt Room, using the ToothPaste tool and similar tools (muscle and etc), the operation of these tools are causing several holes in the mesh surface.
Holes are created automatically or when you smooth edges to make a better transition from the mesh created by ToothPaste (and other similar tools) with the existing mesh surface.

image.thumb.png.08be45c6ca0c7c6dc09f0f8b7d9112a2.png

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22 hours ago, Thomas P. said:

@pr1970 Appreciate the link to the video but I think that the video is not exactly a good example. I am still not really sure how this works. Are there any other videos you know of? I looked on Youtube but all the videos are very vague or just too much ramble. I just want a quick video on how this actually works in sculpt room?

What exactly is "Ramble?" Does it mean the person is explaining things a person new to 3DCoat would need to know, but not necessarily things an experienced user does? That's the dilemma with trying to please everyone, when showing  how features work. You want to show WHY certain steps are needed, but if you do, invariably some critic will come along and say "JUST GET TO THE F-ING POINT, MAN." Everything stated is for a good reason...not to just ramble. In that "not exactly a good example" the viewer is told ahead of time to skip forward if needed. NEvertheless, there are a few other videos on the topic.

 

 

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...so, to continue on about the videos for Sculpt Layers, it may seem like "Rambling" to you, but it's only because the fact that Sculpt Layers works on BOTH low poly paint meshes and high poly sculpt meshes, that it seems less than straight forward. It makes it a nightmare to create videos many times, because having different paint platforms for 2 different mesh types = more 'splaining to do...and if you don't explain these things, new users will be left confused.

Thus, the "Rambling" is trying to explain things for NEW USERS, so they can track along with everyone else. If you are an experienced user, you need to have some patience, because new users don't know everything you do.

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23 hours ago, Thomas P. said:

@pr1970 Appreciate the link to the video but I think that the video is not exactly a good example. I am still not really sure how this works. Are there any other videos you know of? I looked on Youtube but all the videos are very vague or just too much ramble. I just want a quick video on how this actually works in sculpt room?

Best thing is to just get on and play with it. spend a few hours experimenting, that's what I did and then I went and watched those video clips to understand further.

sculpt layers arnt rocket science. sculpt some details whilst on a layer and the. adjust depth and opacity on the layer.

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So I made sure the Sculpt Layer feature is activate in the preferences and such. It does only seem to work when the object is set to "Surface" mode? Is that by design (limitation) or am I missing something?

Edited by Thomas P.
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On 10/25/2019 at 8:27 AM, insignet said:

@carrots I'll try to  send a screen shot later, but I'm getting alot of banding on the depth pass. I've raised the samples etc but I can't get a smooth result. Like I say - I'll post an image, just wondered if this was a known issue.

Kinda replying to my own post here regarding the Banding on the Depth Pass. It maybe user error, but here's a screen grab of the problem. Like I say I may have missed something on the setup, but I don't get a smooth transition.

test_d_Depth.jpg

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5 hours ago, Thomas P. said:

So I made sure the Sculpt Layer feature is activate in the preferences and such. It does only seem to work when the object is set to "Surface" mode? Is that by design (limitation) or am I missing something?

Yes, sculpting works only in surface mode, just like painting on vertexes, voxel mode now technically does not allow sculpting layers.

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On 10/24/2019 at 6:19 AM, Mystical said:

I've been having an issue in 4.9.06A, my large 3b file (10.8 GB) crashes the program. In 4.9.04 (the last version I have) loads fine with no issue. I have 64 GB of ram so it shouldn't be a memory issue on my end as 4.9.04 works.

Its appears to load for awhile then I get a crash popup window which looks like the call stack included:

image.thumb.png.e686ad562b4f11d6a591b19758209a25.png

I do hope a crash like this can be resolved, I submitted a report with the bug report pop up. This beta build pretty much blocks me from testing any large project files due to stability.

 

Side note on the new render section, not sure if its been mentioned before but I don't see an option to choose a custom render size output. The smallest output I have renders all my screens and I cannot just choose a custom value to render one window.

Please rar/zip the scene and send to me. 

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47 minutes ago, Andrew Shpagin said:

Please rar/zip the scene and send to me. 

Its a pretty big file even when compressed, do you know of a site that I can host it to send to you? Assuming I will send to you via email as well?

 

Thanks for the help.

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